Steam Gun

While most steam blades specialize in up close and personal martial combat, the steam gun chooses to use an abnormal and advanced firearm to slay his enemies with ease.

The steam gun is an archetype of the steam blade class.

Weapon Proficiency

A steam gun is proficiency with simple and martial weapons, except he loses proficiency with his steam blade. Instead he gains proficiency with his steam gun and all firearms.

This ability alters Weapon Proficiency.

Steam Rifle

Staying true to the large and unwieldy steam blade, the steam rifle resembles a musket with a pull string motor two slots: one for ammo, and one for cartridges. The steam rifle can fit an alchemical cartridge or his class’ cartridges inside of both slots, but he cannot load regular ammo into the regular cartridge slot. There is an alternative pistol version of the steam rifle, however this is not what steam guns start with.

Both the steam pistol and rifle have a capacity of 4 shots.

One-Handed Firearm Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Steam Pistol 500 gp 1d8 1d10 x3 30 ft. 5 lbs P & B Cartridge: 1, Initiative: -0
Two-Handed Firearm Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Steam Rifle 1,000 gp 1d10 1d12 ×4 40 ft. 15 lbs. P & B Cartridge: 2 Initiative: -2

Cartridges

A steam gun gains the same starting cartridges at 1st level, however he must buy ranged weapon cartridges for his steam rifle instead of melee weapon cartridges.

This ability alters the cartridge ability.

Deadeye Edge

The steam gun can make a single ranged attack against a single opponent within range of him. If this attack hits, the steam gun adds double his Charisma modifier (minimum of +2) to the damage dealt with this ability. This has a cool down of 3 rounds.

Note: Certain Driven Techniques works with the steam gun, and others do not. Ones that do not work with the steam gun are as follows: Blunt Edge, Charged Edge, Overhead Swing, Staying Edge, and Twin Blade Dance.

This ability replaces razor edge.

Steam Gun Training

At 4th level, the steam gun gains training with his steam gun, and adds his Dexterity modifier to damage dealt with his steam gun of choice (steam rifle or steam pistol).

This ability replaces the driven technique gained at 4th level.

Deeds

A steam gun gains a driven technique at every level except 4th. He can instead gain a gunslinger’s deed he meets the prerequisites for. The first time the steam gun chooses to gain a gunslinger deed, he also gains a grit pool equal to his Charisma modifier (minimum of 1).


scroll to top