Dinosaur Imprint

The raw and unfaltering strength of the dinosaur sometimes is hard for newcomers to handle. Because of this, not many are able to build their dinosaur blood beyond its bare bones abilities.

Code: Dinosaurs, due to being animals, do not have a particular opinion that permeates the imprinted arm’s mind. Despite this, the call to fight is overwhelming. They tend to be neutral.

Dino Arm (Ex)

At 1st level the imprinted arm can once per day make his arm count as if it were large sized (ex. 1d6 to 1d8). This lasts for 1 minute.

Grab the Face! (Ex)

At 2nd level the imrpinted arm gains the grab ability on their imprinted arm. While grappling someone, they can make a “Face Slam” as a free action instead of maintaining the grapple. In doing so, they deal their imprinted arm’s damage + 1d6 bludgeoning damage as they are slammed against a solid structure. GMs can rule other surfaces (such as spikes) dealing different types of damage. This damage increases by 1d6 per 2 levels.

T-Rex’s Jaw (Ex)

At 5th level the imprinted arm gains a bite attack as a creature one size category larger than them as their face turns into that of a T-Rex. The bite attack deals x1.5 damage damage, but if it is used with the imprinted arm it is treated as a secondary attack and doesn’t gain the x1.5 damage. The bite can gain any abilities the imprinted arm would gain (Face Slam, Grab, Ignite, etc.) but it counts as a separate weapon for effects such as Weapon Focus.

Stego-Tail (Ex)

At 8th level the imprinted arm gains a tail with spikes akin to that of a stegosaurus. This is a tailslap as a creature of one size category larger. It can be used on a full attack as a primary attack even if used in tandem with an imprinted arm or a bite attack. The tail slap can gain any abilities the imprinted arm would gain (Face Slam, Grab, Ignite, etc.) but it counts as a separate weapon for effects such as Weapon Focus.

Megaraptor’s Legs (Ex)

At 11th level the imprinted arm gains the legs of a megaraptor. These legs improve the imprinted arm’s speed by +10 ft. When wearing armor they lose this ability.

Not A Dinosaur, But I’ll Take It! (Sp)

At 14th level the imprinted arm can use beast shape III as per the spell, using their imprinted arm level as their caster level -4 for determining duration. They can use this a number of times per day equal to Constitution modifier.

Tyrannosaurus Rex Is My Life (Ex)

At 17th level the imprinted arm gains a natural armor bonus to AC equal to double their Constitution modifier so long as they aren’t wearing any armor.

Dino Form (Sp)

At 20th level the imprinted arm can turn into a single dinosaur of their choice which HD is equal to their HD -1. This is done through using their Not A Dinosaur, But I’ll Take It! ability. They gain any natural attacks the dinosaur would have so long as it doesn’t overlap with their existing natural attacks. Their imprinted arm sticks out and doesn’t overlap even with any claw attacks the dinosaur may have.
scroll to top