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Cthonic Bloodline

Tainted by the powers that lie beyond the dark tapestry, powers of the void flow through you like an accursed disease.

Class Skill: Knowledge (Planes)

Bonus Spells: long arm (3rd), disfiguring touch (5th), call the void (7th), dreadscape (9th), impossible angles (11th), impart mind (13th), contact entity IV (15th), symbol of insanity (17th), interplanetary teleport (19th).

Bonus Feats: Iron Will, IronhideΔ, Persuasive, Nerve-Racking Negotiator, Toughness, Skill Focus (Knowledge (Planes)), Spell Focus (Transmutation).

Δ Ignore the racial prerequisite for this feat.

Bloodline Arcana: Spells you cast ignore any alignment restrictions and the alignment tags of a spell (for example a spell with the [evil] tag) are ignored. Intentions behind casting the spell are still taken into consideration for alignment purposes.

Bloodline Powers:

Mindblight (Su): At 1st level you are constantly surrounded by the whispers of alien and beings from beyond the void enter into the thoughts of others. Everyone within 10 feet of you takes a -2 penalty to Will Saves, including your allies (but not yourself). At 9th level this increases to a 20 foot radius for a -4 penalty, and finally at 15th level it increases to a 30 foot radius for a -6 penalty.

Horrors of the Dreamer (Sp): At 3rd level, you can spend a standard action to target an opponent within 30 feet to send horrific visions of non-euclidean horrors. The target must make a Will Save (DC 10 + 1/2 Sorcerer level + Charisma modifier) and on a failure the opponent takes 3d6 points of damage and are shaken for 1 round per point of Charisma you possess (minimum of 1). This can be used a number of times per day equal to 3 + Charisma modifier.

Unnatural Body (Ex): At 9th level you recalculate your hit points using your Charisma in place of Constitution similar to undead. In addition to this you receive a dodge bonus to AC equal to Charisma modifier as well.

Eyes from Beyond (Su): At 15th level your eyes pierce even the strongest veils; you have see in darkness and in addition to this see in darkness effect it also sees through fog, mist, and any barrier that is less than 1 inch thick.

Non-Euclidean Form (Su): At 20th level you become immune to critical hits and sneak attacks, as well as poisons and diseases. Once per day you can apply metamagic effects to a spell you cast without increasing the spell’s level. This can apply any number of metamagic effects to the spell up to half your Charisma modifier (minimum of 1).