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Injection Chemist

The injection chemist is an archetype of the alchemist class.

Injected Mutagen (Ex)

At 1st level, rather than making a potion for them to imbibe the Injection Chemist chooses to instead make a near-lethal dose of their mutagen in a needle format, putting the liquid steroids directly in their veins. When using their Injected Mutagen, the Injection Chemist treats it as if it were a normal mutagen, however he can share this mutagen with his allies.

Doing so is dangerous and could lead to more harm than good. If an ally uses the Injected Mutagen, they must succeed a fortitude save or suffer a -2 Constitution and -2 penalty on Will saving throws in addition to the mutagen’s normal penalties.

The saving throw DC is 10 + half Injection Chemist level + Injection Chemist’s intelligence modifier.

This alters Mutagen.

Injected Extracts (Ex)

An Injection Chemist can share their extracts with allies as if possessing the Infusion discovery.

This alters Extracts.

Syringe Spear Training (Ex)

An Injection Chemist gains Martial Weapon Proficiency (Syringe Spear) as a bonus feat, and can deliver extracts, poisons, and his mutagen through the syringe spear. Extracts which require touch attacks are still counted as touch attacks when being delivered through the syringe spear.

This ability replaces Bombs.

Swift Reload (Ex)

An Injection Chemist knows the ins and outs of a Syringe Spear, and thus can reload it with ease. It only takes him a swift action to load a poison, extract, or mutagen into the syringe spear.

This ability replaces Throw Anything.