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Agathion, Leonal Class

This lion-headed humanoid has golden fur, sharp teeth, and long cat-like claws on its hand and feet.

A leonal is a lion-like agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. Leonals pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using weapons, the majority of leonals prefer to battle evil with tooth and claw.

A Leonal stands 6 feet and weigh 270 lbs. on average. Males usually have manes of either dark gold or black. Females do not have manes, but may have longer hair on the back of the head and neck.

Medium outsider (agathion, extraplanar, good)

Alignment: Any. (Normally good)

Hit Die: d10.

Class Skills

The Leonal’s class skills are Acrobatics (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (any one) (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex); Racial Modifiers: +4 Stealth, +12 Jump

Skill Ranks per Level: 6 + Int modifier.

Table: Leonal

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Feat, lay on hands 1x/day 1d6, Resist cold 1, sonic 1, +2 Str, +1 Con, bite (1d6+Str+plus grab), 2 claws (1d4+Str), Speed 30 ft.
2nd +2 +3 +3 +0 +1 Natural Armor, +1 Str, +1 Dex, +1 Int, Minor Powers
3rd +3 +3 +3 +1 Feat, +1 Natural Armor, lay on hands 2x/day 2d6, +1 Str, +2 Con
4th +4 +4 +4 +1 +1 Natural Armor, pounce, +1 Str, +1 Dex, +1 Wis, Speed 40 ft.
5th +5 +4 +4 +1 Feat, +1 Natural Armor, Protective Aura, lay on hands 3x/day 3d6, +1 Str, +1 Int, +2 Cha
6th +6/+1 +5 +5 +2 +1 Natural Armor, rake 2 claws 1d4+Str, +1 Str, +1 Dex, +1 Wis, Lesser Powers
7th +7/+2 +5 +5 +2 Feat, +1 Natural Armor, lay on hands 4x/day 4d6, Resist cold 5, sonic 5, +1 Str, +2 Con
8th +8/+3 +6 +6 +2 +1 Natural Armor, 5/evil and silver, +1 Str, +1 Dex, Roar 30’ 1d6 dam
9th +9/+4 +6 +6 +3 Feat, +1 Natural Armor, lay on hands 5x/day 5d6, +1 Str, +1 Con, Speed 50 ft.
10th +10/+5 +7 +7 +3 +1 Natural Armor, +1 Str, +1 Dex, +1 Int, +1 Wis, Major Powers
11th +11/+6/+1 +7 +7 +3 Feat, +1 Natural Armor, lay on hands 7x/day 6d6, +1 Str, +2 Con
12th +12/+7/+2 +8 +8 +4 +1 Natural Armor, +1 Str, +1 Dex, +1 Wis
13th +13/+8/+3 +8 +8 +4 Feat, +1 Natural Armor, Roar 60’ 2d6 dam, lay on hands 9x/day 7d6, +1 Str, +1 Int, +2 Cha
14th +14/+9/+4 +9 +9 +4 10/evil and silver, Resist cold 10, sonic 10, +1 Natural Armor, +2 Str, +2 Con, Greater Powers, bite (1d8+Str+plus grab), 2 claws (1d6+Str) rake 2 claws 1d6+Str, Speed 60 ft.

Class Features

All of the following are class features of the Leonal.

Weapon and Armor Proficiency: Leonals are proficient with all simple weapons and martial weapons. They are not proficient with any type of armor or shield. Armor interferes with a class name’s gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).

Senses: darkvision 60 ft., low-light vision, scent
Immune: electricity, petrification
Languages: Common, Celestial, Draconic, Infernal; speak with animals , truespeech

Lay on hands: as an equivalent level paladin

Melee: bite (Per Level + Str + plus grab), 2 claws (Per Level + Str)

Spell-Like Abilities:

Minor: At will— speak with animals

3/day— hold monster, detect thoughts

1/day— cure critical wounds

Lesser: Constant—speak with animals

At will—detect thoughts

3/day—cure critical wounds, hold monster

1/day— fireball

Major: Constant—speak with animals

At will—detect thoughts, hold monster

3/day—cure critical wounds, fireball

1/day— wall of force

Greater: Constant—speak with animals

At will—detect thoughts, fireball, hold monster

3/day—cure critical wounds, neutralize poison, remove disease, wall of force

1/day—heal

Protective Aura (Su)

Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the leonal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals leonal’s HD).

Roar (Su)

Up to three times per day, a leonal can emit a powerful roar as a standard action. Each roar affects a 60-foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (Fortitude save negates). This is a sonic effect. The save DC is Charisma-based.