Crag Spider

This gigantic spider-thing is covered in jagged red-and-black chitin. Many-legged and alien, the creature’s waving tendrils and serrated pedipalps twitch hungrily beneath a cluster of unblinking black eyes. Hooked claws at the ends of its many-jointed legs pierce the earth with every step.

Crag Spider
CR 8

Always N Huge vermin
Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +ZZ


AC ZZ, touch ZZ, flat-footed ZZ (+ZZ armor, +ZZ deflection, +ZZ Dex, +ZZ natural, +ZZ shield, +ZZ size)
hp ZZ (12d8+ZZ)
Fort +12, Ref +2, Will +4
Immune mind-affecting effects


Speed 40 ft., climb 30 ft.
Melee bite +17 (2d6+ZZ)
Ranged web +ZZ touch (entangle)
Space 15 ft.; Reach 10 ft.
Special Attacks web


any tactics typically used by this creature or general guidelines for the creature’s preferences in combat.


Str 26, Dex 6, Con 18, Int –, Wis 10, Cha 2
Base Atk +9; CMB +19; CMD 27 (39 vs. trip)
Feats Altitude AffinityB
Skills Acrobatics +10 (+14 for Jump), Climb +21, Stealth +0, Perception +6 Racial Modifiers +8 climb, +4 jump
SQ tether
Combat Gear gear used in combat; Other Gear gear not used in combat (or just Gear if no division)


Poison (Ex)

Bite—injury; save Fort DC 20; frequency 1/round for 4 rounds; effect 1d4 Strength damage; cure 1 save.

Tether (Ex)

As a move action, a crag spider can anchor itself to a surface within its reach by a tether of webbing. This web is identical in characteristics to its normal webbing. A tethered crag spider gains a +10 competence bonus on Climb and Jump checks and can arrest any fall as a free action, taking no damage. The maximum distance a crag spider can jump or climb while tethered is 200 feet. It can release its tether as a free action and start another normally if it needs to move its anchor point.

A crag spider cannot use any of its other web abilities while anchored to a tether. Creating a tether counts as one of the eight times a crag spider can throw its web per day.

Web (Ex)

Crag spiders can use the web ability as other monstrous spiders (see page 288 of the MM). An entangled creature can escape with a successful DC 20 Escape Artist check or burst the web with a DC 24 Strength check. Each 5-foot section has 16 hit points.


A crag spider has a +4 racial bonus on Jump checks, and a +8 racial bonus on Climb checks. It can always choose to take 10 on a Climb check, even when rushed or threatened.
Picture (if available) here.

Special case information here, such as using the race for player characters or Monster Lore boxes.


Environment cold mountains
Organization solitary or colony (2-5)
Treasure none

{{monster’s description goes here}}

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