Dwarven Armored Siege Tower

Dwarven Armored Siege Tower

Gargantuan land vehicle
Squares 16 (20 ft. by 20 ft.; 80 ft. high); Cost 60,000 gp

DEFENSE

AC 16 (+10 armor, –4 size); Hardness 10
hp 320 (159)
Base Save +4

OFFENSE

Maximum Speed 60 ft.; Acceleration 30 ft.
CMB +4; CMD 14 (22 when grappling a wall)
Ramming Damage 4d8

Propulsion alchemical (10 squares of alchemical engine, 5 squares of reagent; hardness 8, hp 150)
Driving Check Craft (alchemy) or Knowledge (arcana) +10 to the DC
Forward Facing front of vehicle
Driving Device two throttles; one controls speed, the other controls direction
Driving Space a single 5-foot square that contains the two levers and the controls for the grapple arms.
Decks 8; lowest deck is alchemical engine and reagent, higher decks lead to top of tower
Weapons ram (This attack has a 10-foot reach and deals 2d6+3 points of damage on a successful attack. This damage is considered magic for the purposes of overcoming damage reduction.)

DESCRIPTION

A marvel of modern engineering, the dwarven armored siege tower is made out of reinforced steel and is propelled by an alchemical engine. All warriors inside this fully-enclosed vehicle are considered to have total cover, with the few near the arrow slits gaining improved cover. As it approaches a vertical surface such as a castle wall, the dwarven armored siege tower extends its wall-grappling claws to improve its stability, and its bridge lowers, allowing the troops inside to flood the castle. A dwarven armored siege tower can carry approximately 100 Medium-sized troops ready for battle, or 200 if they squeeze into the interior area.

Section 15: Copyright Notice

Book of Multifarious Munitions: Vehicles of War, © 2013, Jon Brazer Enterprises; Author Dale C. McCoy, Jr

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