Clockwork Tank

Clockwork Tank

Gargantuan land vehicle
Squares 20 (20 ft. by 25 ft.); Cost 100,000 gp

DEFENSE

AC 11 (+5 armor, –4 size); Hardness 10
hp 400 (199)
Base Save +2

OFFENSE

Maximum Speed 40 ft.; Acceleration 20 ft.
CMB +4; CMD 14
Ramming Damage 4d8

DESCRIPTION

Two side-mounted wheels drive treads to propel this armored machine into battle. The speed at which these wheels turn is set by a throttle that the driver controls. Turning the tank requires one of the throttles to move faster than the other. The clockwork ballista can either fire forward or swivel to fire into the left and right forward diagonals. Internal clockwork components allow the driver to aim and fire the clockwork ballista while driving, but the weapon requires 5 rounds to reload. A normal clockwork tank can carry 3 bolts. There are rumors that some armies have modified the ballistae to hold a fourth bolt, but these reports remain unconfirmed.

Propulsion alchemical (7 squares of alchemical engine; hardness 8, hp 140)
Driving Check Craft (alchemy) or Knowledge (arcana) +10 to the DC
Forward Facing the front of the clockwork tank
Driving Device two throttles, each controls one of the tank’s treads
Driving Space single square inside the clockwork tank
Decks 1
Weapons clockwork ballista (see heavy ballista, except it requires a crew of 1 to operate)

Section 15: Copyright Notice

Book of Multifarious Munitions: Vehicles of War, © 2013, Jon Brazer Enterprises; Author Dale C. McCoy, Jr

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