Vehicles

Vehicle Statistics

Below are explanations of some of the traits noted in vehicle statistics. If information for a given category is not listed in a given stat block, it is not applicable.

Note: See Vehicles for information relating to maneuvering vehicles, combat involving vehicles, and more.

Name: The name of the vehicle.

Size and Type: Divided into land, sea, and air.

Squares: The typical size of the vehicle is measured in a number of squares, followed by the standard configuration of those squares.

Cost: The vehicle’s cost in gp. Sometimes the description or the weapons section provides possible modifications for the vehicles. These are not included in the cost of the vehicle, nor are additions like rams or siege engines.

AC and Hardness: This is the AC and harness of the vehicle. The AC assumes the vehicle is in motion and the driver has not modified the AC with his driving skill. If the vehicle is not in motion, it has an effective Dexterity of 0 (–5 penalty to AC), and an additional –2 penalty to its AC.

hp: While a vehicle can be attacked in combat, it is often hard to significantly damage large vehicles. When a vehicle reaches the hit point total in the parentheses, it is broken. A vehicle’s hit points do not factor in its method of propulsion or the driving device. They have their own statistics.

Base Save: Each vehicle has a base save modifier. All of the vehicle’s saving throws (Fortitude, Reflex, and Will) have the same value. This is the vehicle’s save before the driver modifies it with his driving check.

Maximum Speed: This is the fastest that a vehicle can move. When a vehicle has more than one method of propulsion, it may also have more than one maximum speed.

CMB and CMD: The CMB an CMD before the driver modifies it with his driving check modifier.

Acceleration: This is how fast a vehicle can increase its speed each round. It also determines the maximum amount a vehicle can safely decelerate each round.

Propulsion: The type and amount of propulsion required.

Driving Check: The skills typically used to make a vehicle driving check with this vehicle.

Forward Facing: The direction of the vehicle’s forward facing.

Driving Device: The typical driving device the driver manipulates when driving the vehicle.

Driving Space: The size and the location of the vehicle’s driving space.

Crew: This is the number of crew members, in addition to the driver, needed to move the vehicle.

Decks: The number of decks and any important information about those decks is given in this section.

Weapons: Some vehicles can be equipped with siege weapons. This is the number of siege or vehicle weapons that a vehicle can have.

Table: Vehicle Costs and Maximum Speeds
Land Vehicles
Vehicle Cost Maximum Speed Size Passengers
Carriage 100 gp Twice the speed of the pulling creature(s) 10 ft. by 15 ft.; 6 feet high Driver + up to 5 additional
Cart 15 gp Twice the speed of the pulling creature(s) –10 ft. 5 ft. by 10 ft.; 4 feet high n/a
Chariot, Light 50 gp Twice the speed of the pulling creature(s) 5 ft. by 10 ft.; 5 feet high Driver
Chariot, Medium 100 gp Twice the speed of the pulling creature(s) 10 ft. by 10 ft.; 5 feet high  
Chariot, Heavy 200 gp Twice the speed of the pulling creature(s) 10 ft. by 15 ft.; 5 feet high  
Dog Sled 20 gp      
Sleigh 100 gp Twice the speed of the pulling creature(s), or 100 ft. (current) 10 ft. by 10 ft.; 3 feet high or 13 feet high with sail  
Steam Giant 80,000 gp 60 ft. 20 ft. by 20 ft.; 26 feet high 4 crew + up to 6 additional
Wagon, Light 50 gp Twice the speed of the pulling creature(s) 10 ft. by 10 ft.; 5 feet high  
Wagon, Medium 75 gp Twice the speed of the pulling creature(s) 10 ft. by 15 ft.; 5 feet high  
Wagon, Heavy 100 gp Twice the speed of the pulling creature(s) 10 ft. by 20 ft.; 5 feet high  
Water Vehicles
Vehicle Cost Maximum Speed Length Passengers
Barge1   1/2 mile/hour or 5 miles/day (poled or towed) 80–150 ft. 50–150
Galley 10,000 gp 180 ft. (current) or 60 ft. (rowed)
or
4 miles/hour or 96 miles/day
20 ft. by 130 ft.  
Galley, Dromon     100–150 ft. 200–400
Galley, Slave     100–150 ft. 200–400
Keelboat1 13,000 gp 60 ft. (current) or 30 ft. (rowed)
or
1 mile/hour or 10 miles/day (both rowed)
20 ft. by 50 ft. 4–104
Longship 10,000 gp 120 ft. (current and muscle) or 30 ft. (rowed)
or
3 miles/hour or 72 miles/day
15 ft. by 75 ft. 50–150
Rowboat1 50 gp 30 ft.
or
1 1/2 miles/hour or 15 miles/day
5 ft. by 15 ft. 1-3
Rowboat, Jollyboat     20 ft. 2-10
Sailing Ship 10,000 gp 180 ft. (current) or 60 ft. (rowed)
or
2 miles/hour or 48 miles/day
20 ft. by 75 ft.  
Sailing Ship, Brigantine     30–50 ft. 20–140
Sailing Ship, Caravel     30–50 ft. 20–140
Sailing Ship, Carrack     50–100 ft. 20–140
Sailing Ship, Cutter     30–50 ft. 4-104
Sailing Ship, Sloop     30–50 ft. 4-104
Warship 25,000 gp 150 ft. (current) or 60 ft. (rowed)
or
2 1/2 miles/hour or 60 miles/day
20 ft. by 100 ft.  
Warship, Frigate     75–120 ft. 60–220
Warship, Galleon     75–120 ft. 60–220
Warship, Man-of-War     90–130 ft. 60–220
Warship, Xebec     70–110 ft. 60–220
Air Vehicles
Vehicle Cost Maximum Speed Length Passengers
Airship 50,000 gp 100 ft. 20 ft. by 60 ft. 100
Alchemical Dragon 100,000 gp 100 ft. 20 ft. by 75 ft. 10 crew + up to 70 additional
Glider 500 gp 80 ft. 10 ft. by 10 ft.  

1 Rafts, barges, keelboats, and rowboats are most often used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. In addition to 10 hours of being rowed, the vehicle can also float an additional 14 hours, if someone can guide it, adding an additional 42 miles to the daily distance traveled. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores.

Land Vehicles

Land vehicles carry occupants and cargo over hard earth or similar terrain. They are typically propelled by muscle, but can be moved by a variety of propulsion methods. The following are the most common types of land vehicles.

Water Vehicles

Water vehicles move across bodies of water, whether as small as a river or as large as an ocean. They are typically propelled by muscle or sail, but can be moved by a variety of propulsion methods. The following are the most common types of water vehicles.

Air Vehicles

Air vehicles fly through the air. They are usually propelled by air currents, alchemical engines, magic, or in the case of larger air vehicles, a mix of air currents and alchemical engines or magic. Airships, because of their nature, travel though all three dimensions instead of two. When they ascend, they must do so at half their current speed. When air vehicles descend, they can (but do not have to) move at double their current speed. After the ascent or descent, treat the vehicle’s current speed as it was before making the ascent or descent.

Transportation and Vehicles
Vehicle Type Purchase Price Price of Passage (Per Mile) Source
Valet 1 gp n/a PZO1123
Carriage 100 gp 3 cp PZO1123
Cart 15 gp 1 cp PZO1123
Chariot, light 50 gp 2 cp PZO1123
Chariot, medium 100 gp 2 cp PZO1123
Chariot, heavy 200 gp 2 cp PZO1123
Dog sled 20 gp 3 cp PZO1123
Sleigh (PZO1123) 50 gp 2 cp PZO1123
Sleigh (PZO1118) 100 gp n/a PZO1118
Steam Giant 80,000 gp n/a PZO1118
Wagon, light 50 gp 2 cp PZO1123
Wagon, medium 75 gp 2 cp PZO1123
Wagon, heavy 100 gp 3 cp PZO1123
Coach cab n/a 3 cp PZO1110
Galley (PZO1123) 30,000 gp 1 sp PZO1123
Galley (PZO1118) 10,000 gp n/a PZO1118
Galley, Dromon 10,000 gp n/a PZO1118
Junk 15,000 gp 1 sp PZO1123
Keelboat (PZO1123) 3,000 gp 1 sp PZO1123
Keelboat1 (PZO1118) 13,000 gp n/a PZO1118
Longship 10,000 gp 5 cp PZO1123
Raft 1 cp PZO1123
Rowboat1, standard 50 gp 2 cp PZO1123
Rowboat1, Jollyboat n/a n/a PZO1118
Sailing ship 10,000 gp 2 sp PZO1123
Sailing ship, Brigantine n/a n/a PZO1118
Sailing ship, Caravel n/a n/a PZO1118
Sailing ship, Carrack n/a n/a PZO1118
Sailing ship, Cutter n/a n/a PZO1118
Sailing ship, Sloop n/a n/a PZO1118
Ship’s boat 500 gp 2 cp PZO1123
Warship 25,000 gp 2 sp PZO1123
Warship, Frigate n/a n/a PZO1118
Warship, Galleon n/a n/a PZO1118
Warship, Man-of-War n/a n/a PZO1118
Warship, Xebec n/a n/a PZO1118
Airship 50,000 gp n/a PZO1118
Alchemical Dragon 100,000 gp n/a PZO1118
Glider 500 gp n/a PZO1118

Carriage

Price 100 gp; Passage 3 cp

This four-wheeled vehicle can transport as many as four people within an enclosed cab, plus two drivers. In general, two horses (or other beasts of burden) draw it. A carriage comes with the harness needed to pull it.

Cart

Price 15 gp; Passage 1 cp

This two-wheeled vehicle can be drawn by a single horse or other beast of burden, and is often used to transport goods across short distances. It comes with a harness.

Chariot

Price varies; Passage 2 cp

This two-wheeled vehicle is drawn by a horse. There are three varieties of chariots.

  • Light Chariots: These chariots are often used for racing or as the platform for a single archer charging across the battlefield at high speed.
  • Medium Chariots: These chariots are used in battle to break apart infantry formations or as fast-moving fighting platforms.
  • Heavy Chariots: This type of chariot is typically used as a fighting platform or for transporting material quickly onto the battlefield.

Coach Cab

Source Core Rulebook

The price given is for a ride in a coach that transports people (and light cargo) between towns. For a ride in a cab that transports passengers within a city, 1 copper piece usually takes you anywhere you need to go.

Dog Sled

Price 20 gp; Passage 3 cp

This sled is designed to be pulled over snow and ice by a team of trained riding dogs. Most sleds have runners at the back for a musher to stand on. A dog sled can carry up to the capacity of all the dogs that pull it.

Sleigh

Price 50 gp; Passage 2 cp

This wagon has runners, making it an ideal conveyance for snow and ice travel. In general, two horses (or other beasts of burden) are needed to draw it. A sled comes with the harness required to pull it.

Steam Giant

Price 80,000 gp; Passage-

This thankfully rare and expensive walking monstrosity is one of the more bizarre land vehicles in existence. A giant cauldron of iron atop stubby but effective legs, it hobbles its way across the battlefield at a grinding pace.

Wagon

Price varies; Passage varies

This four-wheeled open vehicle is used for transporting heavy loads. It includes the harness needed to pull it. There are three common varieties of wagon.

  • Light Wagon: Wagons of this type are most commonly employed by farmers and craftsmen transporting their goods short distances or by venders in and around cities. A light wagon carries up to 1,000 pounds of cargo and requires two Medium creatures or one Large creature to pull it.
  • Medium Wagon: Wagons of this type are typically employed for heavy duty work, often in agricultural, mining, or construction settings. A medium wagon can carry up to 2,000 pounds of cargo and requires four Medium or two Large creatures to pull it.
  • Heavy Wagon: Wagons of this type are large, four-wheeled vehicles primarily used in caravans to transport goods over long stretches of territory. A heavy wagon carries up to 4,000 pounds of cargo, and is pulled by either eight Medium creatures or four Large creatures.

Sea/Water Transportation

Galley

Price 30,000 gp; Passage 1 sp

This three-masted ship has 70 oars on either side and requires a total crew of 200. A galley is 130 feet long and 20 feet wide, and can carry 150 tons of cargo or 250 soldiers. For 8,000 gp more, it can be fitted with a ram and firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks close to the coast. It moves about 4 miles / hour when being rowed or under sail.

Junk

Price 15,000 gp; Passage 1 sp

This flat-bottomed sailing ship has two or three masts with junk-rigged sails, allowing it to be easily sailed by small crews. Junks typically have a high poop deck and no keel.

Keelboat

Price 3,000 gp; Passage 1 sp

This 50- to 75-foot-long ship is 15 to 20 feet wide and has a dozen oars to supplement its single mast with a square sail. It requires a crew of 8 to 15 to sail and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile / hour.

Longship

Price 10,000 gp; Passage 5 cp

This 75-foot-long ship with 40 oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles / hour when being rowed or under sail.

Raft

Price —; Passage 1 cp

The most basic and primitive type of watercraft, a raft is a simple, flat boat with no hull, often made of logs lashed together. It typically uses two to four oars for propulsion.

Rowboat

Price 50 gp; Passage 2 cp

This 8- to 12-foot-long boat with two oars holds two or three Medium passengers, and is either carried on the deck of a larger ship or moored to a dock onshore. A rowboat moves about 1-1/2 miles / hour.

Sailing Ship

Price 10,000 gp; Passage 2 sp

This large, seaworthy ship is 75 to 90 feet long, 20 feet wide, and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles / hour.

Ship’s Boat

Price 500 gp; Passage 2 cp

Ship’s boats are usually carried on the decks of larger ships to ferry passengers and cargo.

Warship

Price 25,000 gp; Passage 2 sp

This 100-foot-long ship has a single mast, although oars can also propel it. It has a crew of 60 to 80 rowers. This ship can carry 160 soldiers, but not for long distances, since there isn’t room for supplies to support that many people. A warship cannot make sea voyages and sticks to the coast. It is not used for cargo. It moves about 2-1/2 miles / hour when being rowed or under sail.

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