Weight 1 lb.; Price 6,800 gp; Feats Craft (alchemy) DC 33
This purple liquid cures the drinker of all non-magical diseases and physical ability damage and penalties, and begins the drinker’s mutation into a monstrous hybrid creature. The drinker gains a +4 enhancement bonus to Strength and Constitution for 1d4 weeks.
Unless the drinker succeeds at a DC 20 Fortitude saving throw, it transforms into an insane outer mutant at the end of that time (see the outer mutant template). A second dose of this milk accelerates the process, causing the drinker’s mutations to become more prominent and stranger and doubling the speed of the transformation. By the third drink, the drinker goes insane, and becomes a monster on the following round. The milk is a curse and a poison, so either neutralize poison or remove curse can end its effects before the transformation is complete; selenine does so automatically. After complete transformation, only a miracle or wish can undo the effect.
Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.