Brain Cylinder, Faulty

Price 4,000 gp; Weight 20 lbs.; Capacity 1 charge; Usage 1 charge per 24 hours


Able to briefly preserve a living brain, a faulty brain cylinder is less effective than the fully-functional migo design because it lacks the mi-go’s unique multidimensional fluid. This bizarre and grisly cylinder of glass and metal allows the removal of the brain of a creature, which can then be housed within.

First, the empty cylinder must be attached to the head of a helpless living creature. It automatically begins the process of removing the creature’s brain, which takes 1 minute, after which the brain is extracted and the body dies. A successful Fortitude save against DC 20 at the end of the minute causes the process to fail, dealing 10d6 damage due to harm to the victim’s skull, but unless removed, the cylinder begins the process again on the following round. Once the brain is extracted, the device permits communication with the brain.

Because of the trauma in removing the brain, the wielder of the cylinder may ask up to 1d6 questions per brain before the victim becomes too distressed to communicate coherently. A brain expires 24 hours after removal from its body unless the cylinder’s energy is resupplied.

The cylinder can hold only one brain at a time. The living brain’s body can be restored if the brain is removed and the body is immediately targeted with regenerate. The body can’t be revived with resurrection magic while the brain lives; such effects work only if the dead brain and body are reunited. With a successful Profession (Yog-Sothothery philosopher) check against DC 20 or a Knowledge (nature) check against DC 30 as a standard action, a user can restore 1 charge by accepting 1 temporary negative level (Fortitude DC 15 to remove).

It can be recharged only once per day.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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