3rd Party Weapons

Simple Martial Exotic  
Unarmed
Light
One-handed
Two-handed
Ranged
Ammunition

Light
One-handed
Two-handed
Ranged
Ammunition

Light
One-handed
Two-handed
Ranged
Ammunition
Mundane Weapon Modifications

Weapons from 3rd Party Publishers

Simple Weapons

(Simple)
Unarmed Attacks
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
(Simple)
Light Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Dagger, stone 2 cp 1 1d3 x4 2 lbs. S   4W:LLGT
(Simple)
One-Handed Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Sword, Cutlass 15 gp 1d4 1d6 19-20/x2 3 lbs. S or P   4W:LLGT
(Simple)
Two-Handed Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
(Simple)
Ranged Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Musket 300 gp 2d4 2d6 (Large 2d8) x3 50 ft. 12 lbs. B and P see text   TOS
Musket, double-barreled 650 gp 2d4 2d6 (Large 2d8) x3 50 ft. 12 lbs. B and P see text   TOS
Pistol 150 gp 1d6 2d4 (Large 2d6) x3 20 ft. 5 lbs. B and P see text   TOS
Pistol, double-barreled 500 gp 1d6 2d4 (Large 2d6) x3 20 ft. 8 lbs. B and P see text   TOS
(Simple)
Ammunition
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Firearm ammunition (musket), flechette (5) 15 gp 1 lb. see text   TOS
Firearm ammunition (musket/pistol), ball – normal (5) 5 gp 1 lb. see text   TOS
Firearm ammunition (musket/pistol), ball – quickshot (5) 100 gp .5 lb. see text   TOS
Firearm ammunition (musket/pistol), ball – thunder (1) 100 gp .5 lb. see text   TOS

Martial Weapons

(Martial)
Light Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
                     
                     
(Martial)
One-Handed Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Shield, serrated 150 gp 1d4 1d6 19-20/x2 20 lbs. S   RGG:GGA
Sword, broad (broadsword) 20 gp 2d3 2d4 x2 5 lbs. S   4W:LLGT
Macuahuitl 5 gp 1d6 1d8 19-20/x2 2 lbs. S fragile   LRG:PZO9456
(Martial)
Two-Handed Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Macuahuitl, great 20 gp 1d10 2d6 19-20/x2 4 lbs. S fragile   LRG:PZO9456
Maul 45 gp 1d10 2d6 x3 10 lbs. B   TM:AFD
Tepoztopilli 20 gp 1d6 2d4 19-20/x2 8 lbs. S or P fragile   LRG:PZO9456
(Martial)
Ranged Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
                     
                     
(Martial)
Ammunition
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Arrow(s), armor piercing (20) 20 gp 3 lbs. P   UE1
Arrow(s), barbed (20) 10 gp 3 lbs. P   UE1
Arrow(s), broad (20) 15 sp 4 lbs. P   UE1
Arrow(s), fire (1) 15 gp P   UE1
Arrow(s), fishing (20) 4 gp 3 lbs. P   UE1
Arrow(s), game (20) 3 gp 1 lb. P   UE1
Arrow(s), thunder (1) 50 gp .5 lbs P   UE1
Arrow(s), tracer (10) 2 gp 3 lbs. P   UE1

Exotic Weapons

(Exotic)
Light Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Claw bracer 20 gp 1d4 1d6 19-20/x2 1 lb. S   4W:BoDM
Claw razors 305 gp 1d3 1d4 19-20/x2 1 lb. see text monk close, monk PFU:WF13
Gnome pindagger 3 gp 1d3 1d4 19-20/x2 ½ lb. P see text   SMG:QN
Gunstock Club 5 gp 1d6 1d8 x3 3 lbs. B or P see text   LRG:PZO9456
Tomahawk 3 gp 1d6 1d8 x3 3 lbs. S deadly   LRG:PZO9456
(Exotic)
One-Handed Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Buzzblade, boggle 80 gp 1d8 1d10 x4 4 lbs. S see text   AP:RR
Chainsword 225 gp 2d6 (L) 19-20/x2 13 lbs. S disarm, reach, trip   SBS:DOT
Elven songsword 35 gp 1d6 1d8 19-20/x2 4 lbs. S see text   SMG:QN
Giant’s Mitt 82 gp 1d6 (L) x2 9 lbs. B see text   SBS:DOT
Halfling silverspike 25 gp 1d6 1d8 18-20/x2 2 lbs. P see text   SMG:QN
Riding club 5 gp 1d6 1d8 x3 6 lbs. B see text   LRG:PZO9456
Scourge 3 gp 1d3 1d4 x3 3 lbs. S nonlethal   4W:LLGT
Scourge, barbed 6 gp 1d4 1d6 x3 4 lbs. S   4W:LLGT
Vardatch 4 gp 1d8 1d10 x3 3 lbs. P and S axe, tribal  SSD:BoMT
Wrench, boggle 25 gp 1d6 1d8 x3 10 lbs. B disarm, trip   AP:RR
(Exotic)
Two-Handed Melee Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Axe, Mighty 40 gp 2d6 2d8 x3 18 lbs. S   TM:AFD
Dwarven thunderhammer 150 gp 1d12 +
1d6 (fire)
19-20/x2 8 lbs. B see text   TOS
Maul, Dread 80 gp 2d6 2d8 x3 15 lbs. B   TM:AFD
Spear, Boar 12 gp 1d6 1d8 x3 13 lbs. P brace, reach   TM:AFD
Sword, Mighty 100 gp 2d6 2d8 19-20/x2 12 lbs. S   TM:AFD
(Exotic)
Ranged Weapons
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
Crossbow, boggle 200 gp 1d4 1d6 19-20/x2 120 ft. 3 lbs. P   AP:RR
Warbow 150 gp 1d8 2d6 x3 120 ft. 5 lbs. P   TM:AFD
(Exotic)
Ammunition
Cost Dmg
(S)
Dmg
(M)
Critical Range Weight1 Type2 Special Fighter
Weapon
Group3
Source
                     
                     

1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 A weapon with two types is both types if the entry specifies “and,” or either type (wielder’s choice) if the entry specifies “or.”
3 For the purpose of the fighter class’s weapon training ability.

Mundane Weapon Modifications

There are a range of non-magical modifications that can be made to mundane weapons. The listed costs are for including these modifications on nonmagical weapons.

Rifled Barrels

Source: Tome of Secrets

Rifling is the process of grooving a gun barrel to cause the bullets to spin in a tight spiral. A pistol or musket with a rifled barrel has a range increment double a normal weapon of its type. A weapon with a rifled barrel is always a masterwork weapon, and costs an additional 450 gp (which includes the 300 gp masterwork cost). Rifling must be applied during the item’s creation; it cannot be added later.

Cost: +450 gp (includes masterwork weapon cost).

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