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Kishu

Although most ninja rely on poison to weaken and ultimately dispatch their foes, a kishu is a master at utilizing overwhelming fear to vanquish opponents.

Prey on Fear (Ex)

At 1st level, whenever a kishu deals sneak attack damage to a shaken, frightened, or panicked opponent, she adds her ninja level to the amount of precision damage dealt by her first successful attack that she makes against that opponent each round.

This ability replaces poison use.

Stern Gaze (Ex)

At 3rd level, a kishu becomes skilled at sensing deception and intimidating her foes. The kishu receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her ninja level.

This ability replaces no trace.

Master of Intimidation (Ex)

At 6th level, a kishu’s ability to instill fear in her adversaries becomes legendary. She gains the skill unlock powers for the Intimidate skill as appropriate for her number of ranks in Intimidate.

This ability replaces the ninja trick gained at 6th level.

Section 15: Copyright Notice

Everyman Unchained: Unchained Cunning © 2015 by Everyman Gaming, LLC.; Author: Alexander Augunas.