Goto are ninjas that employ the arts of stealth and secrecy to acquire desirables rather than accomplish assassinations.

Trapfinding (Ex)

At 1st level, a goto adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A goto can use Disable Device to disarm magic traps. This ability replaces poison use.

Combat Swipe

At 2nd level, a goto gains the combat swipe rogue talent. This ability replaces the ninja’s 2nd-level ninja trick.

Thief’s Intuition (Ex)

At 3rd level, a goto gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Sleight of Hand checks to take something without being noticed. These bonuses increase by 1 every 3 ninja levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite. The bonuses gained from this ability stack with those gained from trap sense (from another class). This ability replaces no trace.

Superior Snatching (Ex)

At 10th level, a goto can make a Sleight of Hand check in place of a combat maneuver check when attempting the disarm or steal combat maneuver. This ability replaces the ninja’s 10th-level ninja trick.

Section 15: Copyright Notice

Everyman Unchained: Unchained Cunning © 2015 by Everyman Gaming, LLC.; Author: Alexander Augunas.

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