Iconic Cleric 12

The Iconic Cleric grew up near a small temple to the sun goddess, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, the young cleric swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.

Iconic Cleric 12 CR 12

XP 19,200
Female Human Cleric 12
NG Medium humanoid (human)
Init +1; Senses Perception +4

DEFENSE

AC 25, touch 15, flat-footed 24 (+10 armor, +4 deflection, +1 Dex)
hp 105 (12d8+48)
Fort +13, Ref +10, Will +15

OFFENSE

Speed 30 ft.
Melee +2 flaming scimitar +17/+12 (1d6+8/18–20 plus 1d6 fire)
Ranged mwk sling +14/+9 (1d4+6)
Special Attacks channel positive energy 8/day (DC 21, 8d6 [+12 vs. undead]), nimbus of light (12 rounds/day)
Domain Spell-Like Abilities (CL 12th; concentration +16)

7/day—rebuke death (1d4+6)

Cleric Spells Prepared (CL 12th; concentration +16)

D Domain spell; Domains Healing, Sun

TACTICS

Before Combat The Iconic Cleric casts divine favor and shield of faith before the start of the encounter.

During Combat The Iconic Cleric focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed.

Base Statistics

Without divine favor and shield of faith, her statistics are AC 23, touch 13, flat-footed 22; Melee +2 flaming scimitar +14/+9 (1d6+5/18–20 plus 1d6 fire); Ranged mwk sling +11/+6 (1d4+3); CMD 25.

STATISTICS

Str 16, Dex 12, Con 14, Int 11, Wis 18, Cha 16
Base Atk +9; CMB +12; CMD 27
Feats Alignment Channel (evil), Combat Casting, Extra Channel, Improved Channel, Lightning Reflexes, Selective Channeling, Toughness
Skills Diplomacy +18, Heal +19, Knowledge (religion) +15
Languages Common, one other
SQ aura, healer’s blessing
Combat Gear potion of eagle’s splendor, potion of remove blindness/deafness, potion of remove curse, potion of remove disease, scroll of break enchantment, scroll of neutralize poison, scroll of water breathing, wand of cure moderate wounds (50 charges), thunderstone (2); Other Gear +4 mithral breastplate, +2 flaming scimitar, masterwork sling with 10 bullets, belt of physical perfection +2, cloak of resistance +3, horn of goodness/evil, pearl of power (3rd level), phylactery of positive channeling, ring of protection +2, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 138 gp

*When using The Iconic Cleric in a PFS game, she gains the Deft Dodger and Flame of Dawn traits.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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