Fortune-Teller

Divination often used by healers and hedge-wizards as part of their humble trade. A fortune-teller warns farmers of coming drought, predicts the fate of voyages, guides children to their trade and the lonely into auspicious marriages.

Alignment: Any.

Hit Die: d6.

Starting Wealth: 3d6 x 10gp (average 105gp).

Class Skills

The fortune-teller’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Heal (Wis), Knowledge (arcana, geography, local, nature, religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis).

Skill Ranks per Level: 4 + Int modifier.

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Table: Fortune-Teller
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0th 1st 2nd 3rd 4th 5th
1st +0 +0 +0 +2

Intuitive guidance

3 1
2nd +1 +0 +0 +3 Prognostication 3 1
3rd +1 +1 +1 +3 3 2
4th +2 +1 +1 +4 Foretelling +1 3 2 0
5th +2 +1 +1 +4 Watch the stars 3 2 1
6th +3 +2 +2 +5 3 2 1
7th +3 +2 +2 +5 Curative prognosis 3 3 2
8th +4 +2 +2 +6 Foretelling +2 3 3 2 0
9th +4 +3 +3 +6 3 3 2 1
10th +5 +3 +3 +7 Read the stars 3 3 2 1
11th +5 +3 +3 +7 3 3 3 2
12th +6/+1 +4 +4 +8 Foretelling +3 3 3 3 2 0
13th +6/+1 +4 +4 +8 3 3 3 2 1
14th +7/+2 +4 +4 +9 3 3 3 2 1
15th +7/+2 +5 +5 +9 Embrace the stars 3 3 3 3 2
16th +8/+3 +5 +5 +10 Foretelling +4 3 3 3 3 2 0
17th +8/+3 +5 +5 +10 3 3 3 3 2 1
18th +9/+4 +6 +6 +11 3 3 3 3 2 1
19th +9/+4 +6 +6 +11 3 3 3 3 3 2
20th +10/+5 +6 +6 +12 Bespeak the stars, foretelling +5 3 3 3 3 3 2

Class Features

All of the following are class features of the fortune-teller archetype.

Weapon and Armor Proficiency

Fortune-tellers are proficient with all simple weapons. Fortune-tellers are not proficient with any type of armour or shield.

Spells

A fortune-teller casts psychic spells, which are drawn from the fortune-teller spell list.

To prepare or cast a spell, a fortune-teller must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a fortune-teller ‘s spell is 10 + the spell level + the fortune-teller’s Wisdom modifier.

A fortune-teller need not prepare his spells in advance. He can cast any adept spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Like other spellcasters, a fortune-teller can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Fortune-Teller. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells).

Where Table: Fortune-Teller indicates that the fortune-teller gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.

Intuitive Guidance (Su)

A fortune-teller’s instinct for the flows of fate allows him to cast guidance on himself as a move action, rather than a standard action.

Prognostication (Su)

At 2nd level, a fortune-teller learns how to glean scraps of truth from hazy visions of the future. Reading the future in this way requires him to spend 10 minutes performing a folk divination. He can attempt to read his own fate or that of another creature in the coming day. He can also attempt to divine events in a region or community.

Creature: The fortune-teller learns whether the target is likely to have unusually good or bad fortune, or experience grave danger. He learns whether they are likely to encounter a notably chaotic, evil, good or lawful creature or phenomenon (moderate or stronger, using the rules for detect evil), or one attuned to the Elemental Planes in an equivalent manner. If he chooses, he learns the creature’s own alignment and approximate strength (use the rules for detect evil).

Community: The fortune-teller predicts fortune and danger, as above. He also learns a single phrase or image related to the community’s fate. For example, he might learn “news from afar” if merchants are about to arrive, or the sound of sickly coughing if those merchants carry a disease.

This functions like the prognostication occult skill unlock, but doesn’t require a skill check and can be used at will. However, he can still read a single target’s fortune only once every 24 hours.

Foretelling (Su)

At 4th level, a fortune-teller can aid their community in daily life by determining the most auspicious days and times to perform particular tasks. Members of the community who regularly consult the fortune-teller gain a +1 insight bonus on Profession checks to carry out routine tasks. The bonus increases by 1 at 8th level and every 4 levels thereafter.

Watch the Stars (Su)

At 5th level, a fortune-teller knows how best to interpret astrological signs. When he detects an astrological event, he can take preventative measures, negating both the benefits and the penalties of the event for himself only.

Curative Prognosis (Ex)

At 7th level, the fortune-teller’s expertise in signs of things to come allows them to accurately predict a patient’s needs and treat them accordingly. When he provides long-term care or treats disease, if the patient fails a saving throw to recover from or suppress an ailment, he can expend an unused spell slot to grant them a reroll on the saving throw.

Read the Stars (Su)

At 10th level, a fortune-teller gains a +4 bonus on skill checks to detect an astrological event. When he uses his watch the stars class feature, he can attempt a second Knowledge check to negate the penalties only, retaining the benefits of the event if successful.

Embrace the Stars (Su)

At 15th level, a fortune-teller increases any bonus from an astrological event by 1.

Bespeak the Stars (Su)

At 20th level, when determining astrological events for the day, a fortune-teller can adjust the result by up to 10 in either direction. This doesn’t allow him to ‘wrap around’ results to the other end of the chart.

Fortune-Teller Spell List

A fortune-teller’s spell list is as follows:

0th level: detect magic, detect psychic significance, guidance, know direction, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor

1st level: bless, carrion compass, cause fear, ceremony, command, comprehend languages, crafter’s fortune, cure light wounds, detect alignment, diagnose disease, doom, embrace destiny, forbid action, hex ward, ill omen, karmic blessingR, lucky number, magic stone, protection from alignment, read weatherR, scarify, starsight, true strike, twisted futures

2nd level: aid, animal trance, augury, beloved of the forge, blood biography, cleromancy, communal protection from alignment, cure moderate wounds, delay poison, fortune’s path, resist energy, see invisibility, storm sight, vexing miscalculation, violent accident

3rd level: bestow curse, borrow fortune, calculated luck, communal delay poison, cure serious wounds, curse of befouled fortuneR, fair is foul, false future, find fault, harrowing, neutralize poison, red hand of the killer, remove curse, remove disease, reveal true shape, revelation, riversight, speak with dead, tongues, unravel destiny

4th level: contact other plane, conditional curse, cure critical wounds, curse of the outcast, divination, foretell failure, greater harrowing, legend lore, lesser geas, restoration

5th level: baleful polymorph, break enchantment, commune, geas/quest, heal, major curse, prognostication, prophetic lore, raise dead, true seeing

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