Though they lack the blessings of a cleric and the theological expertise of a priest, many adepts revere a patron deity. Their knowledge and talents develop under the influence of that faith.

Alignment: Any.

Hit Die: d6.

Starting Wealth: 3d6 x 10gp (average 105gp).

Class Skills

The devotee’s class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (local) (Int), Knowledge (religion), Perform (oratory) (Cha), Profession (Wis), Spellcraft (Int), and Survival (Wis).

Skill Ranks per Level: 4 + Int modifier.

Editor’s Note

To add some flavor to your adept, look at Adept Boons

Table: Devotee
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0th 1st 2nd 3rd 4th 5th
1st +0 +0 +0 +2

Patron deity, patron’s domain

3 1+1
2nd +1 +0 +0 +3 Summon familiar 3 1+1
3rd +1 +1 +1 +3 3 2+1
4th +2 +1 +1 +4 Adept channel 3 2+1 0+1
5th +2 +1 +1 +4 3 2+1 1+1
6th +3 +2 +2 +5 Aid the faithful 3 2+1 1+1
7th +3 +2 +2 +5 3 3+1 2+1
8th +4 +2 +2 +6 Master of ceremonies 3 3+1 2+1 0+1
9th +4 +3 +3 +6 3 3+1 2+1 1+1
10th +5 +3 +3 +7 3 3+1 2+1 1+1
11th +5 +3 +3 +7 3 3+1 3+1 2+1
12th +6/+1 +4 +4 +8 Powerful ceremonies 3 3+1 3+1 2+1 0+1
13th +6/+1 +4 +4 +8 3 3+1 3+1 2+1 1+1
14th +7/+2 +4 +4 +9 3 3+1 3+1 2+1 1+1
15th +7/+2 +5 +5 +9 3 3+1 3+1 3+1 2+1
16th +8/+3 +5 +5 +10 Local legend lore 3 3+1 3+1 3+1 2+1 0+1
17th +8/+3 +5 +5 +10 3 3+1 3+1 3+1 2+1 1+1
18th +9/+4 +6 +6 +11 3 3+1 3+1 3+1 2+1 1+1
19th +9/+4 +6 +6 +11 3 3+1 3+1 3+1 3+1 2+1
20th +10/+5 +6 +6 +12 Peerless devotion 3 3+1 3+1 3+1 3+1 2+1

Class Features

All of the following are class features of the devotee archetype.

Weapon and Armor Proficiency

Devotees are skilled with all simple weapons. Devotees are not proficient with any type of armour or shield. In addition, a devotee gains proficiency with her deity’s favoured weapon if it is a martial weapon. If it is exotic, she  reduces nonproficiency penalties by 2, and gains proficiency when she reaches 5th level.

Patron Deity (Ex)

A devotee has a connection to a specific deity. She gains a +4 bonus on Knowledge checks related to that deity, as well as organisations specifically connected to her patron.


A devotee casts divine spells, which are drawn from the devotee spell list. Like a cleric, a devotee must choose and prepare her spells in advance. Unlike a cleric, a devotee cannot spontaneously cast cure or inflict spells.

To prepare or cast a spell, a devotee must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a devotee’s spell is 10 + the spell level + the devotee’s Charisma modifier. Devotees, unlike wizards, do not acquire their spells from books or scrolls, nor do they prepare them through study. Instead, they meditate or pray for their spells, receiving them as divine inspiration or through their own strength of faith. Each devotee must choose a time each day during which she must spend an hour in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a devotee can prepare spells.

Like other spellcasters, a devotee can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Devotee. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). She also receives a domain spell slot which can only be used to prepare a domain spell.

Where Table: Devotee indicates that the devotee gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level, and her domain spell slot.

Each devotee has a particular holy symbol (as a divine focus) depending on the devotee’s religious tradition.

Patron’s Domain

A devotee selects one domain granted by her deity. She adds the domain spells from that domain to her spell list, though if they are not part of her normal spell list, she can only prepare them in her domain spell slot.  She can also use the respective domain ceremony when casting the ceremony spell. Unlike a cleric, she does not gain domain powers, but she counts as having the domain for the purpose of prerequisites.

Summon Familiar (Su)

At 2nd level, a devotee can call a familiar, just as a wizard can using the arcane bond ability. The familiar usually has one of the following archetypes: ambassador, emissary, protector. A devotee’s familiar is a representative from her deity, and can’t have an archetype that produces a familiar from another source (such as a figment or soulbound familiar).

Adept Channel

At 4th level, a devotee gains Adept Channel as a bonus feat, even if she doesn’t meet the prerequisites.

Aid the Faithful (Su)

At 6th level, a devotee can spontaneously cast cure or inflict spells as a cleric, but only to heal creatures who follow the same faith. This may be a specific deity, a pantheon or simply a religious tradition.

Master of Ceremonies (Ex)

At 8th level, a devotee can cast a ceremony spell in half the usual time. A number of times per week equal to her Charisma modifier, she can cast an augmented ceremony without spending additional resources. Finally, she can use the domain ceremonies of any domain granted by her deity.

Powerful Ceremonies (Ex)

At 12th level, when a devotee performs any ceremony from a domain granted by her deity, any bonus granted by the ceremony increases by 50%.

Local Legend Lore (Sp)

At 16th level, a devotee can expend a 5th-level spell slot to cast legend lore. The spell only reveals information connected to her local community, region, traditions, ancestry or other topics that can be considered local knowledge and culture.

Peerless Devotion (Su)

At 20th level, a devotee can select a location she frequents, such as a shrine, grove, temple or even her own home. The location becomes the centre of a permanent hallow or unhallow effect augmented by one tied spell of her choice. She can change the location via a ritual that takes 1 day to perform.

Devotee Spell List

A devotee’s spell list is as follows:

0th level: create water, detect magic, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor

1st level: bless, bless water, burning hands, cause fear, ceremony, command, comprehend languages, crafter’s fortune, cure light wounds, curse water, deathwatch, detect alignment, detect the faithful, diagnose disease, doom, endure elements, forbid action, hex ward, linked legacy, magic stone, peacebond, peasant armamentsR, pierce façade, positive pulse, preserve, protection from alignment, resist starvation, sanctify corpse, scarify, shield companion, shield the banner, sleep

2nd level: aid, ancestral communion, animal trance, ashen path, augury, beacon of guilt, build trust, castigate, cleromancy, communal ant haul, communal endure elements, communal protection from alignment, confess, consecrate, crimson confession, cure moderate wounds, delay pain, delay poison, desecrate, enthrall, face of the devourerR, fairnessR, gentle repose, healing token, inner focus, qualm, resist energy, rumbling furyR, sanctuary, see invisibility, shared training, surmount affliction

3rd level: bestow curse, communal delay poison, continual flame, cure serious wounds, deadly juggernaut, eagle’s splendour, lesser guardian monument, lesser restoration, magic circle against alignment, neutralize poison, prayer, red hand of the killer, remove blindness/deafness, remove curse, remove disease, remove paralysis, reprobation, retribution, reveal true shape, sacred bond, speak with dead, spiritual weapon, they know, tongues, undeath sense, ward the faithful

4th level: absolution, ancestral giftR, cure critical wounds, curse of the outcast, denounce, greater brand, greater command, greater forbid action, hallow, lesser geas, mass castigate, pillar of life, restoration, spiritual ally, unhallow

5th level: ancestral memory, atonement, break enchantment, breath of life, commune, greater guardian monument, greater peacebond, heal, invoke deity, major curse, mark of justice, raise dead, rest eternal, true seeing, village veilR

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