Some warpriests study ancient magic used to bind elementals and make pacts with genies. By tapping into the elementals’ primal magic, these warpriests gain powers that help them in combat.
This alters the warpriest’s class skills.
Elemental Binder (Su)
A djinn caller must worship a deity who grants the Air, Earth, Fire, or Water blessing, and he must select one of these blessings. He does not gain a second blessing.
This alters the warpriest’s blessings.
A djinn caller is extremely flexible in channeling his stored spell energy. In addition to losing prepared spells to cast “cure” or “inflict” spells, he can also lose a prepared spell in order to cast any summon monster spell of the same level or lower. He can use this ability only to summon an elemental whose subtype matches his blessing. He can expend one use of his fervor ability to decrease the spell’s casting time to 1 standard action and to increase the spell’s duration to 1 minute per level.
This alters spontaneous casting.
A djinn caller’s bonus language options include Aquan, Auran, Ignan, and Terran instead of Abyssal, Celestial, and Infernal. These choices are in addition to the bonus languages available to the character because of his race.
This alters the warpriest’s bonus languages.
Channel Element (Su)
At 4th level, a djinn caller gains Elemental Channel as a bonus feat, choosing the elemental subtype that matches his blessing. He doesn’t gain the ability to harm undead with channeled energy (if he channels positive energy) or heal undead (if he channels negative energy). Instead, he can channel a blast of elemental matter and energy that buffets his targets. The djinn caller’s blessing determines the damage type of this attack, as indicated by the table below. A successful Reflex save halves the damage.
This alters channel.
Pathfinder Player Companion: Blood of the Ancients © 2018, Paizo Inc.; Authors: John Compton, Andrew Hoskins, James Jacobs, Mikko Kallo, Alex Riggs, Stephen Rowe, and Jeffrey Swank.