Bravo

Students of dueling schools are notoriously competitive, and street-corner duels at dawn and dusk are a constant of their sometimes short lives. While some favor more technical approaches, others study flashier maneuvers, wielding the curved blade with artful flair. Disdainfully called “bravos” by classically trained rivals, students of this approach have claimed the label with pride. The bravos’ most advanced techniques bear dragon-themed names.

Swashbuckler (Ex)

A bravo gains Exotic Weapon Proficiency (dueling sword) as a bonus feat.

The bravo is not proficient with bucklers, and does not gain Climb or Swim as class skills.

This ability alters the swashbuckler’s class skills and armor proficiencies.

Deeds: A bravo’s training and personality set her apart from the typical swashbuckler, and as a result of these differences (as well as the impact of her training), she gains the following deeds. These deeds function only when the bravo is wielding just a dueling sword.

Inevitable Victory (Ex)

The bravo’s technique is all about flair; a display of her skill is enough to make any brawler reconsider picking a fight. At 3rd level, the bravo gains Dazzling Display as a bonus feat. She can activate its effect only while wielding a dueling sword, and she must spend 1 panache point to do so.

This deed replaces menacing swordplay.

Sweeping Wind Feint (Ex)

At 7th level, the bravo masters an exotic feinting style, tossing her blade to the other hand and performing a sweeping attack or upward slash before the opponent reacts. Once per round, she can spend 1 point of panache to attempt a feint as a swift action.

This deed replaces superior feint.

Dragon’s Rage (Ex)

At 11th level, the bravo can cast aside restraint in favor of a blindingly fast assault of unpredictable strikes inspired in part by the overwhelming brutality of a dragon in Combat. Once per round as part of a full attack, the bravo can spend 1 panache point to make an additional attack with her dueling sword at her highest attack bonus. If she reduces a creature to 0 or fewer hit points with this additional attack, she regains 2 panache points rather than the normal 1 point she would gain from striking a killing blow.

This deed replaces bleeding wound.

Terror of the Great Wyrm (Ex)

At 15th level, the bravo can use her inevitable victory deed as part of a full attack or dragon’s rage. If a creature demoralized in this way would be shaken for 3 or more rounds, the bravo can make the target frightened for 1 round before becoming shaken for the appropriate duration.

This deed replaces swashbuckler’s edge.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.

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