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Myrmidon

Many cultures and societies have gladiators who fight for the crowd, but not all gladiators can claim the status and expertise of a myrmidon swashbuckler. These practiced combatants are experts at shifting the crowd’s attitude and are incredibly adept with their strange yet deadly weapons.

The myrmidon is an archetype of the swashbuckler class.

Weapon and Armor Proficiency

A myrmidon gains proficiency with all weapons with the performance quality. She may treat all performance weapons (excluding those granted the quality by the Performance Weapon Mastery feat) as one-handed piercing weapons for the purposes of swashbuckler deeds that rely on such weapons.

Bonus Feats

At 4th level, a myrmidon can choose a performance feat in place of a combat feat when she learns a bonus feat from swashbuckler levels.

Panache

Unlike other swashbucklers, a myrmidon regains panache only when she confirms a critical hit or makes a killing blow with a performance weapon. This does not include weapons granted that quality by the Performance Weapon Mastery feat.

Combat Performer

At 1st level, a myrmidon gains the benefits of the Weapon Focus feat in one performance feat of her choice, and can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This counts as having the Weapon Focus feat in that weapon for the purpose of meeting feat prerequisites.

This ability replaces swashbuckler finesse.

Deeds

A myrmidon swaps some of her deeds for the following:

Performance Fighting: At 1st level, a myrmidon can spend 1 panache point when she attempts a performance combat check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

This ability replaces derring-do.

Performance Master: At 15th level, while the myrmidon has at least 1 panache point, she can take 10 on any performance combat check, even while distracted or in immediate danger. She can use this ability in conjunction with the performance fighting deed.

This ability replaces swashbuckler’s edge.

Humiliate: At 19th level, when the swashbuckler confirms a critical hit with a performance weapon, in addition to the normal damage, she can spend 1 panache point to inflict humiliation upon her opponent. The target must immediately make a performance combat check or the crowd’s attitude towards them decreases by two steps. The DC of this check is equal to the damage dealt by the critical hit. Performing this deed does not grant the myrmidon a panache point.

This ability replaces deadly stab.

Performance Weapon Training

At 5th level, a myrmidon gains a +1 bonus on attack and damage rolls with performance weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).

Performance Combat Master

At 20th level, when a myrmidon threatens a critical hit with a performance weapon, that critical is automatically confirmed. Furthermore, the critical modifiers of such weapons increase by 1 (2 becomes 3, and so on).

Section 15: Copyright Notice

Advanced Archetypes II © 2014, Flaming Crab Games; Authors: Tanner Wahlin, C.J. Withers, and Alex Abel