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Rogue Talent

Benefit: A slayer can select one of the following rogue talents in place of a slayer talent. Any talent effects based on rogue level use the slayer’s class level. If the rogue talent has a prerequisite, the slayer must fulfill the prerequisite before taking that rogue talent. This talent can be selected multiple times; each time, it grants the slayer a new rogue talent.

Talents marked with an asterisk (*) add effects to a slayer’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made.

Rogue Talents Available for Slayers
Talent Prerequisites Benefits Source
Bleeding Attack* (Ex) Cause opponents damaged by your sneak attack to bleed PZO1129
Camouflage (Ex) Gain a bonus to Stealth checks in certain terrains PZO1129
Castling (Ex) You treat soft cover granted by creatures of your size or larger as though it were cover instead. PZO9483
Cloying Shades (Su) Dimension door as a spell or spell-like ability (including from the abundant step or shadow jump class features) All creatures adjacent to you when you dimension door or abundant step or shadow jump at the start and end of your teleportation are entangled by grasping shadows. PZO9466
Combat Trick Gain a bonus combat feat PZO1129
Demand Attention (Ex) The first time each round that you deal sneak attack damage to an opponent, you can forgo sneak attack damage to distract the creature. The target must succeed at a Will save (DC = 10 + the number of sneak attack dice sacrificed + your Charisma modifier) or become distracted until the start of your next turn. PZO9457
Emboldening Strike* (Ex) When you hit a creature with a melee attack and deal sneak attack damage, you gain a +1 circumstance bonus on saving throws for every 2 sneak attack dice rolled (minimum +1) for 1 round. PZO9466
Extinguishing Strike* (Ex) When you hit a creature with a melee attack that deals sneak attack damage, any non-magical light sources worn or carried by the creature are extinguished. PZO9466
Extra Earthcraft Earthcraft You gain 2 additional earthcraft points each day. PZO9483
Fast Stealth (Ex) Move at full speed while using Stealth PZO1129
Feint from Shadows (Ex) You can feint against a foe within 30 feet that you have concealment (but not full concealment) from, using a ranged weapon and cause the opponent to lose his Dexterity modifier against your next melee or ranged attack. PZO9466
Finesse Rogue Gain Weapon Finesse as a bonus feat PZO1129
Firearm Training (Ex) Gain Exotic Weapon Proficiency (firearms) PZO1129
Focusing Attack* (Ex) Choose confused, shaken, or sickened when you gain this talent. When you have the selected condition and hit a creature with a melee attack that deals sneak attack damage, you no longer have that condition. PZO9466
Fortified Position (Ex) When you gain a bonus on Reflex saves due to cover, you gain an equal bonus on Fortitude saves. PZO9483
Gloom Magic (Sp) Int 12, minor magic You gain the ability to cast darkness two times per day as a spell-like ability and it does not impair your vision. PZO9466
Greater Gloom Magic (Sp) Int 13, gloom magic, minor magic You gain the ability to cast deeper darkness once each day as a spell-like ability and it does not impair your vision. PZO9466
Grit (Ex) Firearm Training Gain Amateur Gunslinger and one grit feat PZO1129
Hard to Fool (Ex) Roll two dice when making a Sense Motive check and take the better result PZO1129
Lasting Poison (Ex) Poison applied to a weapon lasts for two successful attacks PZO1129
Mien of Despair (Su) When you successfully demoralize an opponent using the Intimidate skill or you perform a successful feint against an opponent, the opponent loses any morale bonuses and cannot benefit from any morale bonuses for 1d4+1 rounds. PZO9466
Obscuring Blow* (Ex) Once per day, you can choose to not deal sneak attack damage to instead attempt to cloud an opponent’s vision. PZO9466
One of those Faces (Sp) One of the following traits: Brute, Failed Apprentice, Militia Veteran, Rapscallion, River Rat, Survivor, Vagabond Child, Wealthy Dabbler, or Well-Informed Each day, you can use disguise self as a spell-like ability for up to 10 minutes per character level. PZO9466
Powerful Sneak* (Ex) Take attack roll penalty to reroll all 1s on sneak attack damage dice PZO1131
Rogue Crawl (Ex) Move at half speed while prone PZO1129
Shadow Duplicate (Sp) Once per day as an immediate action when you are hit in combat, you can create a shadow duplicate of yourself. PZO9466
Shadow’s Chill* (Su) Cold resistance racial trait When you hit a creature with a melee weapon that deals sneak attack damage, a number of points of the damage dealt equal to the number of sneak attack dice rolled is cold damage. The remainder of the sneak attack damage and the normal weapon damage are unaffected. PZO9466
Slow Reactions* (Ex) Opponents damaged by your sneak attack may not make attacks of opportunity PZO1129
Snap Shot (Ex) Gain initiative 20 for a surprise round PZO1129
Sniper’s Eye (Ex) Gain sneak attack on ranged attacks PZO1129
Surprise Attack (Ex) During the surprise round opponents are considered flat-footed to the rogue PZO1129
Swift Poison (Ex) Apply poison to a weapon as a move action PZO1129
Terrain Mastery (Ex) Gain a favored terrain PZO1129
Trap Spotter (Ex) Receive a Perception check whenever you come within 10 feet of a trap PZO1129
Umbral Gear (Su) As a standard action while in an area of dim light or darkness, you can coalesce wisps of shadow into a quasi-real, functional item. PZO9466
Unbalancing Trick (Ex) You gain Improved Trip as a bonus feat, even if you do not meet the prerequisites. At 6th level, you are treated as if you meet all the prerequisites of Greater Trip (although you must take the feat as normal to gain its benefits). PZO9483
Underhanded Trick You gain Improved Dirty Trick as a bonus feat, even if you do not meet the prerequisites. PZO9466
Unwitting Ally (Ex) Make an opponent act as a flanking partner PZO1129
Weapon Training Gain Weapon Focus as a bonus feat PZO1129