Rogue Advanced Talents and Ninja Master Tricks

Prerequisite(s): Advanced talents

Benefit: A slayer can select one of the following rogue advanced talents or ninja master tricks in place of a slayer advanced talent. Any talent effects based on rogue or ninja level use the slayer’s class level. This talent can be selected multiple times; each time, it grants the slayer a new rogue advanced talent or ninja master trick, but a slayer can’t select the same one more than once.

Talents marked with an asterisk (*) add effects to a slayer’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made.

Rogue Advanced Talents and Ninja Master Tricks Available for Slayers
Talent Prerequisites Benefits Source
Deadly Sneak* (Ex) Powerful Sneak Rogue Talent Reroll all 1s and 2s on sneak attack damage dice PZO1131
Evasion (Ex) Attack that deals half damage with Reflex save instead does no damage on save PZO1118
Feat Gain a feat PZO1110
Hunter’s Surprise (Ex) Add sneak attack damage to all attacks made against one target PZO1115
Knock-Out Blow (Ex) Knock an opponent out instead of dealing sneak attack damage PZO1115
Master of Disguise (Ex) 1/day gain +10 bonus on a Disguise check PZO1115
Opportunist (Ex) Make an attack of opportunity when a target is damaged in melee PZO1131
Stealthy Sniper (Ex) Take a reduced penalty to Stealth when sniping PZO1115


Section 15: Copyright Notice
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
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