Woodland snipers are guardians of forest and grove, keeping vigil on their borders and hunting bounties and trespassers from the shelter of sturdy branches.
Tree Climber (Ex)
A woodland sniper adds half his level to Acrobatics and Climb checks to move between, through, or up trees. With a successful DC 15 Acrobatics check, he can make ranged attacks with bows while balancing on branches.
This replaces track.
Ranged Sneak Attack (Ex)
At 3rd level, whenever a woodland sniper makes a ranged attack against a creature within 30 feet that is denied its Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), he deals an additional 1d6 points of damage. This damage increases by 1d6 every 3 levels thereafter. Should the woodland sniper score a critical hit with his ranged attack, this additional damage is not multiplied. A woodland sniper cannot use sneak attack with a melee attack.
At 6th level and every 3rd level thereafter, the range at which he can make a sneak attack increases by 10 feet.
This alters sneak attack.
Still Shot (Ex)
This replaces stalker.
At 11th level, the woodland sniper gains a climb speed equal to his base speed. In addition, at 13th level, he can move from one tree to another via connecting branches by adding 5 to the DC of an Acrobatics or Climb check to move within the canopy. The woodland sniper cannot end his movement on a branch that cannot support his weight.
This replaces swift tracker and slayer’s advance.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.