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Grave Warden

Most of those who challenge the undead rely on the power of the gods to return the dead to their graves. In the absence of such divine power, the grave warden is a truly unique creature: an assassin of those already dead. An expert on the walking dead and their weaknesses, she strikes swiftly and ruthlessly, laying the dead back to rest.

Holy Water Sprinker (Ex)

At 2nd level, a grave warden can draw a flask of holy water as if it were a weapon (and can thus use the Quick Draw feat to draw flasks of holy water). As a swift action, she can open a flask of holy water and pour it onto a held or adjacent melee weapon. If the weapon successfully hits an undead creature before the end of the grave warden’s next turn, the undead takes damage as if it took a direct hit from the holy water, in addition to the damage from the weapon, if any. This ability replaces the slayer talent gained at 2nd level.

Death Ward (Sp)

At 7th level, a grave warden learns to perform a short ritual that grants the benefits of death ward, using his slayer level as his caster level. Performing this ritual takes 1 minute and uses 4 flasks of holy water. The grave warden can protect only himself with this ability. This ability replaces the advanced slayer talent gained at 10th level.

Slayer Talents: The following slayer talents (and rogue talents) complement the grave warden archetype: fast stealth, finesse rogue, surprise attack, swift poison, terrain mastery, trap spotter, and unwitting ally.

Advanced Slayer Talents: The following advanced slayer talents (also available to rogues) complement the grave warden archetype: hunter’s surprise and slayer’s camouflage.

Section 15: Copyright Notice

Knowledge Check: Last Rites. © 2015, Fat Goblin Games; Authors: Jason Wallace and Richard D. Bennett