The urban skald finds that challenging and mocking foes is sometimes more effective than inspiring uncontrolled rage in a city.
An urban skald is not proficient with medium armor.
This ability modifies the skald’s weapon and armor proficiencies.
An urban skald gains a different selection of raging songs, as noted below. The save DC for a raging song that allows a save is equal to 10 + 1/2 the urban skald’s skald level + his Charisma modifier.
When the urban skald inspires rage, he does not grant the normal benefits.
Instead, he can apply a +2 morale bonus to his allies’ Strength, Dexterity, or Constitution. This bonus increases to +4 at 8th level and to +6 at 16th level. The urban skald can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. The choice applies to all affected allies. The controlled inspired rage grants no bonus on Will saves, imposes no penalties to AC, and does not prevent affected allies from using Intelligence-, Dexterity-, or Charisma-based skills. This alters inspired rage.
At 3rd level, the urban skald can inspire reckless fury in one foe within 30 feet. If the foe fails a Will saving throw, it takes a –2 penalty to AC and on attack rolls, cannot use any Intelligence-, Dexterity-, or Charisma-based skills, and must succeed at a concentration check to cast spells (DC = 15 + spell level) for as long as it remains in range of the skald and the performance is maintained. At 7th level and every 4 levels thereafter, the urban skald can target an additional foe with this ability. This replaces song of marching and damage reduction.
At 10th level, the urban skald can ostracize a foe. The song has one primary target, who the skald must see and name or describe. That target must attempt a Will save. On a failed save, the primary target cannot benefit from any morale bonus or teamwork feats, cannot treat any creature as an ally, and must attempt to save against any spell cast on it (including harmless spells, even if it casts them on itself ). These effects remain as long as the primary target can hear the skald and the skald maintains the performance.
All other foes within 60 feet of the skald are secondary targets. Secondary targets must succeed at Will saves or they cannot treat the primary target as an ally, and cannot target it with spells or abilities that are harmless.
This ability replaces dirge of doom.
At 3rd level, an urban skald has learned to maximize the defensive benefit of being near allies. He gains a +1 dodge bonus to AC when adjacent to 2 or more allies. This bonus increases to +2 at 9th level and to +3 at 15th level.
Pathfinder Player Companion: Heroes of the Street © 2015, Paizo Inc.; Authors: John Compton, Mikko Kallio, Nicolas Logue, Michael McCarthy, Mike Myler, and David N. Ross.