Hunt callers are skalds whose songs draw their allies into the animal world. They can invoke the inner beasts of those who observe their supernatural performances—a talent that causes many to mistake the hunt caller and her allies for lycanthropes or other shapechanging creatures.
Raging Song (Su)
A hunt caller gains access to the following raging songs.
Song of the Senses (Su)
At 2nd level, the hunt caller’s raging song unlocks animalistic senses in her allies. By spending 1 round of raging song, the hunt caller can affect all allies within 60 feet for 1 hour. The allies gain low-light vision and a +2 competence bonus on Perception and Survival checks. If an ally already has low-light vision, the range doubles. The skald must continue to perform the song for the remainder of the hour; otherwise, its effects end, but only 1 round of raging song is expended for that hour.
This raging song replaces well-versed.
Call of the Wild (Su)
At 6th level, the hunt caller’s raging song can transform herself and her allies within 60 feet into animalistic shapes, as per beast shape I (Small animals only) at her caster level. The same transformation applies to all targets. By spending 1 round of raging song per target, the hunt caller can affect any number of allies within 60 feet for 1 hour. When in animal form, the hunt caller is treated as able to speak normally for the purpose of using raging song, but not for using other abilities that require speech (such as spellcasting). The skald must continue to perform the song for the remainder of the hour; otherwise, its effects end, but only 1 round of raging song per target is expended for that hour.
At 10th level, the hunt caller can instead choose a Medium animal shape. At 14th level, the hunt caller can choose shapechanger’s gift or the effects of beast shape II. At 18th level, she can choose the effects of beast shape III.
This raging song replaces song of strength, song of the fallen, and the rage power gained at 18th level.
Wilderness Magic (Su)
This replaces spell kenning.
Inspire Scent (Ex)
This replaces the rage power gained at 6th level.
Rage Powers: The following rage powers complement the hunt caller archetype: animal fury, battle roar, beast totem (lesser, normal, and greater), intimidating glare, low-light vision, no escape, primal scent, quick reflexes, sprint, and swift foot.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.