If you listen closely, the elements will tell you their secrets.
Listen too closely, and they will ignore you.
The minotaurs, orcs, and trolls of the elements have each harnessed the powers of the elements; using them to heal as easily as destroy. They enhance their weapons and armor with elemental gifts, then wade into a battle with the patience of stone, fervor of water, grace of air, and eyes blazing with fire.
A shaman of the elements can only choose between the following spirits: Flame, stone, waves, or wind.
A shaman of the elements typically forms a bond with his weapons. This functions as the wizard’s arcane bond feature, except as noted here. The shaman always gains 2 one-handed or light weapons of his choice. Once per day, when wielding his bonded weapons, the shaman can cast any one shaman spell without preparing it ahead of time.
Beginning at 3rd level, the shaman’s bonded weapons each gain a +1 enhancement while he wields them together.
Beginning at 6th level, the shaman can enhance his bonded weapons further. This functions as the paladin’s divine bond class feature, except the shaman can only choose from the enhancements corrosive, corrosive burst, flaming, flaming burst, frost, icy burst, shock, and shocking burst.
This replaces spirit animal and wandering hex.
The Book of Many Things Volume 2: Shattered Worlds © 2018, Samurai Sheepdog; Author: Kevin Glusing.