Relying on knowledge rather than brute strength, monster chroniclers know exactly how to exploit the weaknesses of any foe monstrosity they encounter.
The monster chronicler is an archetype of the investigator class.
A monster chronicler may prepare one fewer extract of each level than normal. If this reduces the number to 0, he may prepare extracts of that level only if his Intelligence allows bonus spells of that level.
At third Level, whenever a monster chronicler makes a knowledge check to identify the special abilities of monsters, he may spend a use of inspiration to roll the check twice and take the higher result.
At 6th level and every six levels thereafter, the monster chronicler gains a favored enemy as the ranger ability of the same name, however the monster chronicler cannot select a humanoid as a favored enemy.
This ability replaces trap sense.
At 9th level, while the monster chronicler prepares his extracts, he may study his notes on monster anatomy, gaining insights to their weaknesses. Studying notes this way allows the monster chronicler to change one of his favored enemies for 24 hours, gaining the same bonus to his new favored enemy that he did on his previous.
This ability replaces the investigator talent gained at 9th level.
Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers