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Tavern Brawler

Brawlers remove much of the finesse and order that the monk has the offer. The tavern brawler throws all that out of the window, along with a chair.

The tavern brawler is an archetype of the brawler class.

Improvised Weapon

The tavern brawler gains Throw Anything or Catch Off-Guard as a bonus feat at level 1.

Drunken Creativity (Ex)

A tavern brawler can drink a large tankard of ale or strong alcohol and gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The act of drinking is a full-round action that doesn’t provoke attacks of opportunity.

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a standard action or two feats as a full-round action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a move action, two feats as a standard action, or three feats as a full-round action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as a swift action or three combat feats as a standard action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats equal to her Constitution bonus (minimum 1) as a move action.

This ability replaces martial flexibility.

Brawler’s Flurry (Ex)

A tavern brawler may use this ability with improvised weapons.

This ability alters brawler’s flurry.

Double Fist

At 2nd level, the tavern brawler may retrieve and imbibe two potions as a full-round action that provokes attacks of opportunity.

This ability replaces the brawler’s 2nd level bonus combat feat.

Caution to the Wind

At 4th level, when a tavern brawler wears light or no armor, she gains a +1 bonus to melee attacks and CMB. This bonus increase by 1 at 9th, 13th, and 18th level.

This ability replaces AC bonus.

Improvised Weapon Mastery (Ex)

At 5th level, a brawler’s damage with melee improvised weapons increases. When wielding a melee improvised weapon, she uses the unarmed strike damage of a brawler 4 levels lower instead of the base damage for that weapon (for example, a 5th-level Medium brawler wielding a mug deals 1d6 points of damage instead of the weapon’s normal 1d4). If the weapon normally deals more damage than this, its damage is unchanged. This ability does not affect any other aspect of the weapon. The brawler can decide to use the weapon’s base damage instead of her adjusted unarmed strike damage–this must be declared before the attack roll is made.

This ability replaces close weapon mastery.

Awesome Blow (Ex)

The brawler may perform awesome blow with a melee improvised weapon.

This ability alters awesome blow.

Section 15: Copyright Notice

Advanced Archetypes II © 2014, Flaming Crab Games; Authors: Tanner Wahlin, C.J. Withers, and Alex Abel