Somewhere in your family history, a hag’s foul influence entered your bloodline. One of your ancestors cleansed that influence and your bloodrage channels that power into a potent weapon against sickness and despair.
Bloodline Powers: Your blood thrums with the power to combat the unclean.
Purifying Flame (Su): At 1st level, when you deal damage with a melee attack to a creature that is able to inflict a curse, disease, fear, energy drain, or poison effect, you deal an additional 1d6 points of fire damage.
Blessed Endurance (Ex): At 4th level, you gain a +2 bonus on all saving throws against curse, disease, energy drain, fear, and poison effects. At 8th level, these bonuses increase to +4.
Breath of Fresh Air (Sp): At 8th level, you may call upon a mighty wind to sweep away foul airs. You gain gust of wind as a spell-like ability usable a number of times per day equal to your Constitution modifier (minimum 1).
Sympathetic Purification (Su): At 12th level, when you deal damage with a melee attack to a creature that has inflicted a curse, disease, fear, energy drain, or poison effect on one of your allies within 30 feet of you, one affected ally (your choice) receives an immediate new saving throw against that effect. A failed save does not worsen the effect.
Immolate (Su): At 16th level, when entering a bloodrage you can choose to exude an aura of fire. The aura is a 5-foot burst centered on you, and deals 2d6 + your Charisma modifier points of fire damage to creatures that end their turns within it. This ability ends all the following conditions affecting the bloodrager: confused, dazzled, diseased, poisoned and sickened.
Aura of Purity (Su): At 20th level, the power of your ancestor envelops you and radiates from you with a palpable warmth. You gain a sacred bonus on all saving throws equal to your Constitution modifier (minimum 1), and all allies within 20 feet of you benefit from your blessed endurance bloodline power.
Book of Heroic Races: Advanced Changelings. © 2015, Jon Brazer Enterprises