Cannibal

For untold generations, your tribe has engaged in ritual cannibalism as a means of bolstering their magic. Feasting upon even your fallen brethren grants you benefits, and you believe that you honor the dead by consuming and rechanneling their life essence.

Bonus Feats: Dazzling Display, Gory Finish, Great Fortitude, Improved Natural Attack, Sorcerous Bloodstrike, Toughness, Weapon Focus

Bonus Spells: cause fear (7th), enemy’s heart (10th), blood biography (13th), greater false life (16th)

Bloodline Powers: By gorging on flesh, you enhance your spellpower and bind your magic against the kin of those whose blood you’ve savored. Since this sometimes includes fallen allies, your concept of morality also changes insofar as your understanding of magic is concerned.

Savor Weakness (Su)

At 1st level, as a free action up to three times per day you can grant yourself a damage bonus equal to your Charisma modifier (if any) on one bite attack against a living creature. At 12th level, you can use this ability up to five times per day, and this power also deals bleed damage to the affected living creature equal to your Strength modifier.

Ritual Consumption (Su)

Once per day starting at 4th level, if you consume at least half a pound of a dead humanoid creature’s flesh (a full-round action if performed in combat), you can regain a daily spell slot of a level equivalent to 1/4 or less of that creature’s Hit Dice. You may use this ability an additional time per day at 8th, 12th, and 16th level, but you must consume flesh from a different creature each time you do so in a given day.

Amoral (Su)

At 8th level, you can wield an aligned weapon, or a weapon with the anarchic, axiomatic, holy, or unholy special ability, as if you were of the appropriate alignment, without suffering negative levels or any other penalty. You can also cast spells with any alignment descriptor regardless of your actual alignment. If a power, spell, or other ability specifies that a bonus it grants is sacred or profane, you may instead choose whether the bonus is considered sacred or profane.

Taboo Knowledge (Su)

At 12th level, after using ritual consumption, you gain a +2 bonus on weapon attack and damage rolls against creatures of the same type as the ones whose flesh you have consumed, and you may make Knowledge skill checks untrained when attempting to identify creatures of that type. These benefits persist for 24 hours. This bonus increases to +4 at 16th level and +6 at 20th level.

Feast of Power (Su)

At 16th level, when you reduce an enemy to negative hit points, the next spell you cast can be modified by any metamagic feat you possess with no corresponding increase in spell level. You must cast this spell before the end of your next turn or this benefit is forfeited until it is triggered again.

Eater of the Dead (Su)

At 20th level, you gain immunity to death effects and spells, nonlethal damage, and poison.

Creatures reduced to negative hit points by your bite attack must make a Fortitude save (DC 10 + 1/2 your level + your Charisma modifier) or die instantly.

Section 15: Copyright Notice

Book of Heroic Races: Advanced Lizardfolk. © 2015, Jon Brazer Enterprises

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