Necrophage Touched (Bloodrager Bloodline)

The void artifact has touched your mind and begun to twist your form. As you grow more powerful, so the alterations made by the artifact spread and grow stronger. For some reason, the void artifact is choosing to keep your mind intact, though you still hear it’s voice.

Bonus Feats: Combat Reflexes, Diehard, Great Fortitude, Improved Grapple, Improved Initiative, Intimidating Prowess, Iron Will.

Bonus Spells: Enlarge person (7th), extreme flexibility (10th), excruciating deformation (13th), black tentacles (16th).

Bloodline Powers: While bloodraging, you gain the abilities and protections of the spreading necrophage within your body.

Necrophagic Regeneration (Su)

At 1st level, you gain fast healing 1 while bloodraging while the necrophage continues to repair your damaged flesh. Your fast healing increases by 1 at 4th level and every 3 levels thereafter to a maximum of fast healing 6 at 19th level. If you have another class feature that also grants fast healing, you can stack up to half of the fast healing from the other abilities with the fast healing gained from this ability, but you cannot do so by an amount that exceeds your Charisma bonus (minimum 0).

Claw Growth (Ex)

At 4th level, the necrophage twists your biology to form an extra appendage sprouting from your back that ends in a scythe-like claw. This claw is treated as a natural weapon that deals 1d6 damage with a x3 critical modifier. If used by itself the claw uses your normal base attack bonus, but if it is used in conjunction with your other attacks, it is used at a -5. At 8th level, you sprout an additional scythe claw. Both claws can be used together in a full attack using your full base attack bonus or as additional attacks in your weapon-based full attacks, at the usual -5.

Conditioned to the Void (Ex)

At 8th level, the void artifact is preparing your physiology for possible exposure to the void. You gain cold resistance 10 and no longer need to sleep, making you immune to sleep effects. You must still wait the appropriate time for your spells to recharge. Additionally you can go 1 month per class level without eating or drinking, however, if you go more than 5 days without eating, you lose your necrophagic regeneration. You gain these effects even when not in your bloodrage.

Shifting Physiology (Su)

At 12th level, the necrophage is having a profound impact on your internal physiology, shifting and protecting various internal organs and hardening your skin. You gain DR 5/- and immunity to disease and poison.

Mental Shifting (Su)

At 16th level, you are no longer sure who is in control anymore, the void artifact or you. You are immune to mind affecting effects, exhaustion and fatigue. , you automatically fail any Will save imposed by the void artifact.

Cognizant Necrophage (Su)

At 20th level, you have become a cognizant creature of the necrophage. You are immune to cold damage and no longer need to breath. In addition any bloodline abilities you gained that require the bloodrage are constantly active.

Section 15: Copyright Notice

Contact Other Plane: Dead Void, © 2022, Orphaned Bookworm Productions; Author: Connor Bates.

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