Your bloodline has been imparted with the fires of creation. Perhaps your ancestors were blessed by a god of artifice, or you were exposed to the animating forces used to power constructs. When you bloodrage, you feel this energy bind closer to your body, granting you the strength and resilience of living steel.

Bonus Feats: Diehard, Great Fortitude, Improved Initiative, Iron Will, Prodigy, Quick Draw, Toughness

Bonus Spells: break (7th), anchoring chains (10th), flash of spikes (13th), wreath of blades (16th).

Bloodline Powers: While bloodraging, your outer appearance becomes more metallic, showing signs of your strange power.

Shifting Blades (Su)

At 1st level, you can change the shape of your weapons upon entering a bloodrage, as the spell alter weapon. Your attacks are considered magic for the purpose of overcoming damage reduction. At 11th level, you can change the shape of your weapons each round, as greater alter weapon.

Diamond Strikes (Su)

At 4th level, your attacks ignore an amount of hardness equal to your bloodrager level, and your attacks ignore an equal amount of damage reduction that is possessed by a construct creature.

Resilient Steel (Su)

At 8th level, you gain a +4 bonus on saving throws against transmutation effects and have a 25% chance of ignoring any sneak attack or critical hit used against you. Any weapons, shield, or armor you are using is treated as having the impervious special property.

Forged Bloodrage (Su)

At 12th level, upon entering a bloodrage you can choose to gain the benefits of a constructed anatomy spell.

Sundering Skin (Su)

At 16th level, while bloodraging you can shatter weapons that are used against you. Once per round when you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 +1/2 your bloodrager level + your Constitution modifier) to avoid having the weapon crack and shatter, reducing it to half hit points and giving it the broken condition. If the weapon already has the broken condition, it instead shatters into pieces and is completely destroyed.

One with the Forge (Su)

At 20th level, your body becomes more artificial than natural. You gain immunity to critical hits, sneak attacks, paralysis, and poison. You have these benefits constantly, even when not bloodraging.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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