Some see the world as a maze of deceit, lies, and trickery, and the only way to get along in such a world is to become a master of guile yourself. A covert mage is an expert at using her magic to manipulate others without their knowledge, as well as learning some non-magical tricks to help her deceive and confound her foes.
The covert mage is an archetype of the arcanist class.
Weapon and Armor Proficiency A covert mage gains proficiency in light armor, and may cast arcanist spells while wearing light armor without suffering a spell failure chance.
At 3rd level, a covert mage can spend 1 point from his arcane pool to make a melee touch attack as a standard action. If he hits, the target takes a penalty on Will saves for a number of rounds equal to the covert mage’s Charisma modifier (minimum 1); this penalty is equal to his arcanist level.
This ability replaces the arcanist exploit gained at 3rd level.
At 7th level, when a covert mage casts a spell targeting a creature he is adjacent to, he may make a Bluff check to feint as part of the spellcasting action. If he succeeds, the spell does not provoke an attack of opportunity from the target, and the target must roll its saving throw against the spell twice and take the lesser result. The spell must have a casting time of 1 standard action.
This ability replaces the arcanist exploit gained at 7th level.
At 11th level, a covert mage has become an expert at seeing through others’ illusions because of her own mastery at weaving them. Whenever she is within 10 feet of an illusion effect, she gets a free Will save to disbelieve it as if she were interacting with it. If she fails, she gets another save when she actually interacts with it.
This ability replaces the arcanist exploit gained at 11th level.
Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers