Mascot Skills: A mascot treats all Perform skills as class skills.
Affinity for My Team (Su)
A mascot is the heart and soul of its team. At first, the team consists of only the familiar and its master, but at 3rd level and every 3 levels thereafter, a mascot can add an additional member to its team. A mascot’s empathic link extends to all members of its team. A mascot can add or remove one team member over the course of a day.
This replaces alertness and alters empathic link.
Lucky Mascot (Su)
This replaces improved evasion.
At 3rd level, spells that target a mascot via its share spells ability function at its master’s caster level – 2. The mascot also benefit from the spells of any team member when it is using share spells.
This alters share spells.
Deliver Touch Spells (Su)
This alters deliver touch spells.
Speak with Team (Ex)
At 7th level, a mascot gains the ability to speak with all members of its team verbally as if using speak with master.
This replaces speak with master and speak with animals of its kind.
Heart of the Team (Ex)
Once per day at 13th level, as a full-round action, a mascot can designate any member of its team as its master for the purpose of calculating its base attack bonus, Hit Dice, hit points, saving throws, and skill ranks.
This replaces spell resistance and scry on familiar.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.