Note: When selecting this archetypes, choose one of the following elements that define which abilities the archetype grants: air, earth, fire, or water.
The raw power of an elemental plane suffuses the body of an elemental familiar.
Elemental Type (Ex)
An elemental familiar gains a subtype that matches its element: air, earth, fire, or water.
Elemental Manifestation (Ex)
An elemental familiar gains one or more special abilities based on its element. An air familiar gains a fly speed of 20 feet (good maneuverability); an air familiar that already has a fly speed instead improves its maneuverability by one category or increases its fly speed by 10 feet. An air familiar is considered three size categories larger than its actual size when calculating whether it can be moved by wind. An earth familiar increases the natural armor bonus it gains from its master’s class level by 50% (minimum +1). A fire familiar can spit a globule of fire as a ranged touch attack once every 1d4 rounds; this attack has a range of 30 feet and deals 1d4 fire damage for every 3 character levels the master has. A water familiar can breathe underwater and gains a swim speed of 20 feet; a water familiar that already has a swim speed instead increases its swim speed by 10 feet. A water familiar also gains a bonus to its CMD when resisting bull rush, drag, reposition, and trip combat maneuvers; this bonus is equal to the natural armor adjustment gained from its master’s level.
This replaces improved evasion.
Elemental Speech (Ex)
An elemental familiar gains the ability to speak and understand a language based on its element: Aquan (water), Auran (air), Ignan (fire), or Terran (earth).
This ability replaces speak with animals of its kind.
Pathfinder Player Companion: Plane-Hopper’s Handbook © 2018, Paizo Inc.; Authors: James Case, John Compton, Leo Glass, Avi Kool, Adrian Ng, Lacy Pellazar, Daniel Reed, Mikhail Rekun, Amber E. Scott, Tork Shaw, and Linda Zayas-Palmer.