Clocksmiths are oddities among wizard communities, pursuing the study and creation of clockwork constructs to near obsession. These wizards favor mechanical experiments over other arcane pursuits.
Clockwork Bond (Ex)
A clocksmith forms a bond with one of his clockwork creations and begins play with a constructed familiar. He must select this familiar as his arcane bond. The constructed familiar functions as a typical familiar of its type except as noted here.
This alters arcane bond.
Clockwork Expertise (Ex)
A clocksmith is especially adept at dealing with clockworks. He gains a +2 bonus on saving throws against effects created by creatures of the clockwork subtype. This bonus increases to +4 at 8th level.
Additionally, he treats his caster level as 1 higher when casting a spell that affects or targets only creatures of the clockwork subtype. At 8th level, he treats his caster level as 2 higher when casting such a spell.
This replaces the school powers granted by the wizard’s arcane school.
A clocksmith gains Craft Construct as a bonus feat, even if he does not meet the prerequisites. He can create any construct, but he increases the cost required to create constructs without the clockwork subtype by 50%.
This replaces Scribe Scroll.
Familiar Tinkering (Ex)
At 5th level, a clocksmith learns to improve upon his construct familiar. A clocksmith can grant his familiar 1 evolution point worth of eidolon evolutions for every 5 wizard levels he has, though he can’t select any evolutions that require a specific base form.
This replaces the bonus feats gained at 5th, 10th, 15th, and 20th levels.
Pathfinder Campaign Setting: Construct Handbook © 2018, Paizo Inc.; Authors: Brian Duckwitz, Andrew Hoskins, Nathan King, Kris Leonard, Luis Loza, Adrian Ng, Tom Phillips, Alex Riggs, and Nicholas Wasko.