A vril adept discards many traditional trappings of spellcasting to harness the pure force of his underlying arcane might. A vril adept has the following class features.
Vril Blast (Su)
By sacrificing a prepared spell or unused spell slot of 1st level or higher, a vril metaphysiologist can, as a standard action, create blasts of focused vril energy. This ray resolves as a ranged touch attack with a range increment of 30 ft., and it can benefit from feats such as Point-Blank Shot and Weapon Focus.
This attack deals 1d6 hp damage per spell level sacrificed +1 hp per caster level. Alternatively, the blast heals 2 hp damage for every level of the sacrificed spell or spell slot +1 point per caster level.
This ability replaces arcane bond.
Vril Miasma (Su)
As a standard action, a vril adept can sacrifice a prepared spell or spell slot of 1st level or higher to create a silvery cloud of etheric fluid.
This vapor is centered on and moves with the vril adept, obscuring sight (including darkvision) for all creatures beyond 5 ft. It also provides concealment to creatures 5 ft. away and total concealment to creatures farther away (as obscuring mist).
The vril adept can see normally within the mist, and the vapors are not dispersed by wind or fire, although they can be dispelled. For each spell level the vril adept sacrifices, the silvery miasma has a radius of 10 ft. and a duration of 2 rounds.
Furthermore, the vril adept can deliver spells with a range of touch to all creatures within the cloud in addition to the creature he touches (if that creature is also within the cloud). Using the miasma this way gives the vril adept a +2 bonus on his melee touch attack roll, and attacking with touch spells through the miasma counts normally as an attack.
No School Like the Old School
The primal manipulation of vril and the power it affords comes with a cost.
The vril adept forsakes three traditional schools of magic that waver furthest from the purity of vril, chosen from the following list: conjuration, evocation, illusion, and necromancy. These opposition schools are chosen at 1st level and cannot be changed later.
A vril adept who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. In addition, the vril adept takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools.
This ability replaces arcane school.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.