Your family has a connection with the ethereal substance known as ectoplasm, whether from communing with the spirits or battling the spiritual undead. The power of the Ethereal Plane thrums in your mind and pulls at your flesh.
Class Skill: Stealth.
Bonus Spells: Obscuring mist (3rd), ghost whip (5th), ectoplasmic snare (7th), spirit-bound blade (9th), wall of ectoplasm (11th), ethereal jaunt (13th), ectoplasmic eruption (15th), create demiplane (17th), etherealness (19th).
Bloodline Arcana: Incorporeal creatures take 75% of the normal amount of damage from your damaging spells, and when incorporeal creatures attempt saving throws against your non-damaging spells, they roll twice and must take the lower result.
Bloodline Powers: You can control and emit ectoplasm, leaving you less grounded in the physical world.
The ectoplasm dissipates within 1d3 rounds. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
At 3rd level, you can exude small tendrils of ectoplasm that can be used to make melee touch attacks as part of a spell with a range of touch. You can make melee touch attacks as if you had an additional 5 feet of reach. You must have a free hand with which to direct the ectoplasm.
This ability does not otherwise increase your threatened area. At 11th level, this additional reach increases to 10 feet. At 17th level, this additional reach increases to 15 feet.
At 9th level, you can transform into a cloud of ectoplasm. Treat this as gaseous form, except that you can fly at a speed of 30 feet, and you can solidify your form sufficiently to carry small objects, though fine manipulation is impossible. You can use this ability for a number of minutes per day equal to your sorcerer level.
These minutes need not be consecutive, but must be used in 1-minute increments.
At 15th level, your ectoplasmic tendrils can lash out at creatures around you. Treat this as a black tentacles effect centered on your position, but the tentacles can also grapple ethereal and incorporeal creatures, and they do not affect you (though they still affect your allies). You can use this ability a number of rounds per day equal to your sorcerer level. These rounds need not be consecutive.
Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.