Cunning Woman

Sorcerers are not always well regarded, as indeed are all practitioners of arcane magic. Sorcerers get singled out for special persecution because their powers seem to erupt spontaneously and can appear in any person, anywhere. Furthermore, as there is not an established means of training young sorcerers, they often cause havoc and death with their new found and barely controlled abilities.

The cunning woman bloodline is strong, and families that have one cunning woman in their midst often have several, indeed it is not unheard of for every woman in a bloodline to express sorcerous powers. What makes cunning women so well thought of is that their powers are generally not of the destructive kind, but instead provide a source of healing magic that is otherwise very rare. Young cunning women receive training and a place in society that is honored and respected, something that other sorcerers can only dream of.

Cunning women, and they are always female, are skilled healers with both mundane and magical skills. They often live on the edge of a settlement, not because they have been banished but due to the fact that their herbal remedies require extensive gardens and access to uncultivated lands. Those in need of the services of a cunning woman are welcome as long as they are polite, and payment is most often based on the means of their patients as opposed to the cost of the medicine or spells. There is a marked downside to being a cunning woman, and that traditionally they do not marry, though to perpetuate their bloodline they still must build some form of sexual relationship with men, often long term partnering that outwardly has all the hallmarks of marriage.

Class Skill: Heal

Bonus Spells: cure light wounds (3rd), cure moderate wounds (5th), remove disease (7th), neutralize poison (9th), breath of life (11th), heal (13th), greater restoration (15th), mass cure serious wounds (17th), regenerate (19th)

Bonus Feats: Animal Affinity, Brew Potion, Craft Wand, Magical Aptitude, Reach Spell, Self-Sufficient, Shielded Caster, Skill Focus (Heal)

Bloodline Arcana: Whenever you cast a cure spell, you may apply the Maximize spell metamagic feat to it for free a number of times per day equal to your sorcerer level +3.

Bloodline Powers: Evil Eye (Sp)

At 1st level, you can lock someone within 30 feet with a gaze that foretells their doom (ranged touch attack), causing 1d6 damage +1 per every two sorcerer levels you possess. You can use this a number of times equal to your Charisma modifier +3.

Natural Healer (Ex)

At 3rd level, you may take 10 on Heal checks without increasing the time taken to perform the skill. Also, as long as you are in a natural environment, you do not need to make use of a healer’s kit to perform the Heal skill.

Creature of the Woodlands (Ex)

You spend a great deal of time in the wilds, either traveling to see patients or gathering herbs and other ingredients for your cures. At 7th level, the wilds respond, gifting you with woodland stride and trackless step as the druid class features.

Blessed by Fate (Su)

At 15th level, you may reroll one attack roll, ability check, skill check, saving throw, or caster level check. You must do so before the GM reveals the result of the roll, and must keep the second result, even if it is lower than the first. You may use this ability once per day.

Fey Rebirth (Su)

Upon reaching 20th level, you no longer age, and become immune to poisons and diseases. When you die, you are reincarnated as a fey creature or a blood relative in your own family if one is due to be born soon. This is not as the reincarnate spell, but a total rebirth from childhood on, though in this new life you do not have the cunning woman sorcerer bloodline and are permitted to live a normal life as a just reward for a lifetime of service to your community.

Section 15: Copyright Notice

The Lost Lands World Setting: Pathfinder Rules Addendum, ©2020, Frog God Games.

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