You have the power, and the madness, of the realms beyond running through your blood. This gives you arcane and powerful insight into the nature of magic and the planes, but it also means you run the ragged edge of sanity.
Class Skill(s): Knowledge (planes).
Bonus Spells: ray of sickening (3rd), web shelter (5th), agonize (7th), vitriolic mist (9th), acidic spray (11th), greater contagion (13th), scouring winds (15th), orb of the void (17th), interplanetary teleport (19th).
Bloodline Powers: You commune with strange, alien forces that grant you odd and inscrutable abilities and even warp your flesh.
At 9th level, your form becomes flickering and indistinct. You gain a +4 dodge bonus to your AC and are considered to have concealment at all times, even against creatures with special sensory abilities such as darkvision and tremorsense.
At 20th level, your alien attributes become manifest. You gain a permanent alien or aberrant physical alteration, such as ethereal wings, writhing tentacles, glowing spiral horns, or a prehensile, scaly tail. Treat as a summoner’s evolution for rules. You gain an altered alien anatomy, so any critical hit or sneak attack made against you has a 50% chance of failing and being treated as a normal attack. You also gain fast healing 4.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.