Mystic Woodland

The ancient power of the forest courses through your veins. A distant ancestor may have been a legendary druid, a hedge witch, a dryad, or even a daughter of Baba Yaga.

Class Skill(s): Knowledge (nature).

Bonus Spells: entangle (3rd), spider climb (5th), summon nature’s ally III (7th), bestow curse (9th), baleful polymorph (11th), transport via plants (13th), animate plants (15th), creeping doom (17th), shapechange (19th).

Bonus Feats: Alertness, Augment Summoning, Brew Potion, Empower Spell, Endurance, Great Fortitude, Self-Sufficient, Skill Focus (Knowledge [nature]).

Bloodline Arcana: While you are within any forest, the DC of all transmutation spells you cast is increased by +1.

Bloodline Powers: The power of the world’s mystic forests feed your magic and fill you with power.

Witches’ Hex (Sp)

At 1st level, you can bestow a minor curse on a target with a melee touch attack. The target suffers either a −2 penalty to attack and weapon damage rolls or temporarily loses access to one randomly determined spell or spell-like ability of the highest level they can cast (your choice). In either case, the condition persists for a number of rounds equal to half your sorcerer level. Multiple touches do not stack but add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Woodland Stride (Ex)

At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) as per the druid class ability of this name.

Animal Form (Sp)

At 9th level, you can transform yourself into an animal for a number of minutes per day equal to your sorcerer level. This ability functions as beast shape II. The duration need not be consecutive, and you can assume different animal forms at different times (although you may not transform directly from one animal to another).

Siphon Magic (Su)

At 15th level, you can siphon magic used against you. As an immediate action, you may force any creature that targets you with a spell or spell-like ability to make a CL check (DC 10 + your sorcerer level). Failure means that all variable numeric effects of the spell are halved, and the save DC decreases by 2. Note that if the spell affects an area or multiple targets, these modifications only apply to you. You may use the stolen energy to boost the CL of your next spell by 2, providing you cast it before the end of your next turn.

Tree Form (Su)

At 20th level, the forest accepts you as part of itself, and you gain many of the traits of plant creatures including immunity to paralysis, poison, polymorph, sleep effects, and stunning. In addition, no creature of the animal or plant type attacks you while you are in a forest unless compelled by magic. This ability, however, does not affect how animals or plants treat your companions. You may cast legend lore (1/day) as a spell-like ability using your sorcerer level as your CL.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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