Your bloodline surges with the power, cunning, and fury of the minotaur, either due to a powerful minotaur sorcerer in your lineage or due to a gift a minotaur deity or ruler gave an ancestor.
Class Skill(s): Perception.
Bloodline Arcana: When you cast a mind-affecting spell against a creature, increase the DC by 2.
Bloodline Powers: The fierceness and cunning of your ancestors comes easily to you, providing bonuses in combat and defense.
At 1st level, you can grow horns as a free action for one round for every sorcerer level. Treat them as a natural weapon, and you can make a gore attack as a full attack action using your full base attack bonus. This attack does 1d6 hp damage (1d4 if Small), plus your Strength modifier. At 5th level, the horns are considered a magic weapon for purposes of overcoming DR. At 7th level, the base damage increases to 1d8 hp (1d6 if Small). At 11th level, the horns can be used as flaming horns, adding 1d6 hp fire damage to each hit. The fire damage is a supernatural ability. You also gain darkvision 30 ft.
At 9th level, you gain a +2 inherent bonus to Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
At 20th level, your brutish nature becomes manifest. The flaming horns are permanent and always available as a weapon, and you permanently become one size larger (with all the bonuses that entails) as well as gaining darkvision 60 ft.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.