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Minotaur Bloodline

Your bloodline surges with the power, cunning, and fury of the minotaur nation, either due to a powerful minotaur sorcerer in your lineage or due to a gift a minotaur deity or ruler gave an ancestor.

Class Skill: Perception.

Bonus Spells: stone fist (3rd), share language (5th), rage (7th), dimensional shove (9th), echolocation (11th), battlemind link (13th), force cage (15th), maze (17th), greater maze (19th).

Bonus Feats: Combat Casting, Diehard, Endurance, Enlarge Spell, Extend Spell, Iron Will, Skill Focus (Knowledge [dungeneering]), Toughness.

Bloodline Arcana: When you cast a mind-affecting spell against a creature, increase the DC by 2.

Bloodline Powers: The fierceness and cunning of your ancestors comes easily to you, providing bonuses in combat and defense.

Pointed Negotiations (Sp)

At 1st level, you can grow horns as a free action for one round for every sorcerer level.

Treat them as a natural weapon, and you can make a gore attack as a full attack action using your full base attack bonus. This attack does 1d6 hp damage (1d4 if Small), plus your Strength modifier. At 5th level, the horns are considered a magic weapon for purposes of overcoming DR. At 7th level, the base damage increases to 1d8 hp (1d6 if Small). At 11th level, the horns can be used as flaming horns, adding 1d6 hp fire damage to each hit. The fire damage is a supernatural ability. You also gain darkvision 30 ft.

Bull’s Hide (Su)

At 3rd level, you gain resist cold and fire 5, and a natural armor bonus of +2 to your AC. At 9th level, your resistance to cold and fire increases to 10, and the natural armor bonus increases to +4.

Auroch’s Strength (Sp)

At 9th level, you gain a +2 inherent bonus to Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.

Masters of the Maze (Sp)

At 15th level, you can cast maze as a spell-like ability three times per day.

Taurian Master (Ex)

At 20th level, your brutish nature becomes manifest. The flaming horns are permanent and always available as a weapon, and you permanently become one size larger (with all the bonuses that entails) as well as gaining darkvision 60 ft.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.