While eldritch energies infused from direct contact with the supernatural can be harnessed by a few favored souls, there are those that have found a way to tap into their own mystical energies that correspond to the classic schools of magic. Born from either innate talent or from an obsessive desire to tap into the secrets of a magic field of study, arcane traditions open the door to unlock the individual’s potential to harness those energies for personal use and manipulation.
Arcane traditions are functionally identical to the bloodlines available to sorcerers, but allow the character to focus on a particular school of magic. This option allows the sorcerer to choose an arcane tradition in place of a bloodline, gaining the same benefits at the same level of progression as granted by the bloodline. Thus a 1st level character would automatically have access to the associated class skill, tradition arcana as well as the first power associated with the tradition. Bonus tradition spells would be accessed starting at 3rd level and every odd level thereafter and tradition bonus feats at 7th, 13th, and 19th level. Additional tradition powers are gained at 3rd, 9th, 15th, and 20th level.
Although the sorcerer may choose an arcane tradition in place of his bloodline, the arcane tradition places no additional limits to the sorcerer’s choice in spells known and is free to choose spells from the Sorcerer/Wizard Spell List as desired. Any saving throws associated with arcane traditions have a Difficulty Class of 10 + ½ the sorcerer’s class level + the sorcerer’s Charisma modifier.
Player Paraphernalia #63 Arcane Traditions ©2016, The Knotty-Works; Author: John Buckley, Original Concept by Adam Matherly