You were born on the open road, and it is your destiny to travel to farflung locales in search of adventure. The blood of nomads courses through your veins and wanderlust roams in the deepest reaches of your soul. Your magic reflects your innate desire to seek out new experiences and visit foreign lands.
Class Skill: Survival.
Bonus Spells: expeditious retreat (3rd), whispering wind (5th), fly (7th), dimension door (9th), teleport (11th), shadow walk (13th), greater teleport (15th), discern location (17th), etherealness (19th).
Bloodline Arcana: Whenever you cast a spell that increases your speed or grants you a mode of movement that you normally do not have, such as burrow, climb, fly or swim, you treat your caster level as if it were one higher.
Bloodline Powers: Your burning desire to see the world allows you to move faster than normal.
At 1st level, you can touch a creature as a standard action, increasing its base land speed by +10 feet for a number of rounds equal to 1/2 your sorcerer level (minimum 1). This adjustment is treated as an enhancement bonus. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
At 9th level, whenever you teleport to another location, treat the destination as one step more familiar to you. In addition, when determining whether you successfully teleported to your intended destination, you may roll your percentile dice twice and use either result.
At 15th level, your base land speed increases by +30 feet.
This ability duplicates the effects of the freedom of movement spell.
Fields of Blood © 2015 Frog God Games, LLC. Author: Tom Knauss