The alien taint in your blood causes malformations and mutations in others.

Associated Bloodline: Aberrant.

Bloodline Arcana

Whenever you cast a spell of the polymorph subschool, one target of your choice may receive one random effect from Table: Warped Polymorph Benefits (see below). This bonus lasts as long as the polymorph effect on the target.

This ability replaces the Aberrant Bloodline Arcana.

Bloodline Powers

Your strange blood brings out the worst in people.

Warp Touch (Sp): Starting at 1st level, you create brief, disorienting changes in a creature’s physical form. This ability affects one creature within 30 feet, which is dazed for 1 round (Fortitude negates; DC 10 + 1/2 your sorcerer level + your Charisma modifier). You can use this ability a number of times per day equal to 3 + your Charisma modifier.

This bloodline power replaces acidic ray.

Table: Warped Polymorph Benefits
d12 Name Effect
1 Double-Jointed +2 on Escape Artist checks
2 Webbed Digits +2 on Swim checks
3 Iron Grip +2 on Climb checks and to CMD against disarm maneuvers
4 Bug Eyes +2 on Perception checks
5 Camouflage +2 on Stealth checks
6 Tough Hide +1 natural armor bonus
7 Hardy +1 on Fortitude saving throws
8 Lively +1 on Reflex saving throws
9 Astute +1 on Will saves
10 Quick +5 ft. movement rate
11 Vicious +1 on melee attack rolls
12 Eagle Eyes +1 on ranged attack rolls
Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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