The alien taint in your blood causes malformations and mutations in others.
Associated Bloodline: Aberrant.
Whenever you cast a spell of the polymorph subschool, one target of your choice may receive one random effect from Table: Warped Polymorph Benefits (see below). This bonus lasts as long as the polymorph effect on the target.
Your strange blood brings out the worst in people.
Warp Touch (Sp): Starting at 1st level, you create brief, disorienting changes in a creature’s physical form. This ability affects one creature within 30 feet, which is dazed for 1 round (Fortitude negates; DC 10 + 1/2 your sorcerer level + your Charisma modifier). You can use this ability a number of times per day equal to 3 + your Charisma modifier.
This bloodline power replaces acidic ray.
|1||Double-Jointed||+2 on Escape Artist checks|
|2||Webbed Digits||+2 on Swim checks|
|3||Iron Grip||+2 on Climb checks and to CMD against disarm maneuvers|
|4||Bug Eyes||+2 on Perception checks|
|5||Camouflage||+2 on Stealth checks|
|6||Tough Hide||+1 natural armor bonus|
|7||Hardy||+1 on Fortitude saving throws|
|8||Lively||+1 on Reflex saving throws|
|9||Astute||+1 on Will saves|
|10||Quick||+5 ft. movement rate|
|11||Vicious||+1 on melee attack rolls|
|12||Eagle Eyes||+1 on ranged attack rolls|
Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.