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Jaunter’s Rein

Prerequisite(s): Rogue 8, Jaunter’s Hop, worship a deity that grants the Trickery and Travel domains (or their subdomains)

Benefit(s): As an immediate action, the rogue can expend a mote of movement to cast dimensional anchor as a spell-like ability (CL equal to the rogue’s class level).

This can be used to stop a creature that uses anything more than a swift action to activate a form of dimensional movement.

If the rogue is at least 12th level she can take 30 minutes and expend a mote of movement, if she does so she affects an area up to 200 sq. ft. /rogue class level for 2 hrs./rogue class level with a teleport transfer affect. If any conjuration (teleportation) supernatural, spell or spell-like ability is used within the area of this affect, or if the area of the spell is the effect of a conjuration (teleportation) spell or effect, the destination of the teleportation is redirected to a location the rogue chooses, within the warded area, when you activate the teleport transfer affect. For example, a rogue could activate this ability in her secret lair, with a dungeon cell equipped with a crushing stone trap as a transfer destination.

Now, if anyone in the dragon’s lair attempts to cast teleport, it ends up in the cell.

The whole area radiates strong magic of the abjuration school. A dispel magic cast on a specific area, if successful (CL equal to the rogue’s CL), allows for normal teleportation to work in that area. A successful mage’s disjunction destroys the entire teleport transfer effect.

If the rogue is at least 16th level she can as an immediate action expend 4 motes of movement to cast a dimensional lock as a spell-like ability (CL equal to the rogue’s class level). This can be used to stop a creature that uses anything more than a swift action to activate a form of dimensional movement.

Section 15: Copyright Notice

The Secrets of the Divine: Adventure, Earth, Magic & Water Copyright © 2014 Steven D. Russell, Author Steven D. Russell.