Dimensional jaunters discover and travel to all the secret places of both the mortal and immortal spheres, which often puts them at odds with authorities. Many find work as messengers, heralds, envoys, runners, couriers, dispatch riders, and emissaries the world over.
Alignment: A dimensional jaunter must be neutral good, chaotic good, chaotic neutral, or true neutral.
This ability replaces trapfinding.
At 3rd level the jaunter knows how to use her special distortion ability to deceive the senses of her observers.
Every day she gains a pool of stealth points equal to her jaunter class level. These points refresh at the start of each day. Before making a Stealth check, she can choose to put stealth points into the roll, gaining a bonus on Stealth checks equal to the number of stealth points she puts into the roll. If she gains a bonus to Stealth checks because of a feat (such as Skill Focus [Stealth]), she adds a number of points to her stealth pool equal to the bonus the feat grants.
This ability replaces the trapsense bonus gained at 3rd level.
At 6th level the jaunter knows how to dispose of trace evidence using her special distortion abilities, such as removing blood, hair, footprints, fingerprints, etc. though not major evidence such as a body or disposing of a weapon.
She can use her stealth points to increase the DC track her using Survival and on Disguise skill checks. If she gains a bonus on Disguise checks because of a feat (such as Skill Focus [Disguise]), she adds a number of points to her stealth pool equal to the bonus the feat grants.
This ability replaces the trapsense bonus gained at 6th level.
At 9th level the jaunter learns how to manipulate special dimensions to give him an advantage in combat he can remove points from his stealth pool to add to his Combat Maneuver Bonus. She can also expend a point as a free action (even if it is not her turn) so as not to provoke an attack of opportunity when performing a Combat Maneuver. If she gains a bonus on Combat Maneuver checks because of a feat (such as the Dirty Trick Feat), she adds a number of points to her stealth pool equal to the bonus the feat grants.
*This ability replaces the trapsense bonus gained at 9th level.
At 15th level the dimensional jaunter can as an immediate action expend a point from her stealth pool, and speak to an ally, providing morale support. The message is conveyed to him via a whispering wind type effect, though in reality it is distorting space so that her voice teleports the distance; if the ally can hear understand her, this ally gains a morale bonus equal to the jaunter’s Charisma modifier on his next d20 roll. The jaunter can gain an additional use of this ability as a move action and as a standard action allowing her to effect up to three allies in a single round (if she has the stealth points to spend on each use). She can only affect the same ally a number of times per day equal to her Charisma modifier. She cannot provide the bonus to herself. This ability is a sonic, mind affecting, language dependent effect. This does not allow two-way communications so you must be aware of the situation your ally faces in order to grant the bonus.
*This ability replaces the trapsense bonus gained at 12th level.
At 18th level the jaunter can as an immediate action expend a point from her stealth pool and speak to an opponent issuing a threat via his jaunter’s message ability. If the target opponent can hear you and understand you he must succeed at a Will save (DC 10+1/2 the jaunter’s class level + her Charisma modifier) or suffer a morale penalty equal to the jaunter’s Charisma modifier on his next d20 roll. The jaunter can gain an additional use of this ability as a move action and as a standard action allowing you to affect up to three target opponents in a single round (if she has the stealth points to spend on each use). This ability is a sonic, language dependent, mind-affecting effect.
This ability replaces the trapsense bonus gained at 15th level.
This ability replaces master strike.
There appears to be a minor error in the source material in that the class abilities “Jaunter’s Message” and “Jaunter’s Maneuver” both replace the trapsense bonus gained at 9th level. We’ve taken the liberty of assuming the intent but as always, consult your GM to determine how it should be handled in his or her campaign.
The Secrets of the Divine: Adventure, Earth, Magic & Water Copyright © 2014 Steven D. Russell, Author Steven D. Russell.